Maintaining older brain functionality: a targeted review

S Ballesteros, E Kraft, S Santana, C Tziraki - Neuroscience & Biobehavioral …, 2015 - Elsevier
The unprecedented growth in the number of older adults in our society is accompanied by
the exponential increase in the number of elderly people who will suffer cognitive decline …

Older consumers, digital marketing, and public policy: A review and research agenda

D Nunan, ML Di Domenico - Journal of Public Policy & …, 2019 - journals.sagepub.com
Addressing the challenges created by rapidly aging populations is a topic of intense interest
for marketers, policy makers, and researchers. However, relatively little research has been …

Video game training enhances cognition of older adults: a meta-analytic study.

P Toril, JM Reales, S Ballesteros - Psychology and aging, 2014 - psycnet.apa.org
It has been suggested that video game training enhances cognitive functions in young and
older adults. However, effects across studies are mixed. We conducted a meta-analysis to …

Use of information and communication technology (ICT) devices among the oldest-old: Loneliness, anomie, and autonomy

A Schlomann, A Seifert, S Zank, C Woopen… - Innovation in …, 2020 - academic.oup.com
Background and Objectives A good person–environment-fit has positive effects on well-
being in old age. As digital technologies are an integral part of older adults' environments …

Technology, gaming, and social networking

N Charness, WR Boot - Handbook of the Psychology of Aging, 2016 - Elsevier
We review recent data and theory about technology adoption and acceptance by older
adults, focusing on information and communications technology (ICT), digital gaming, and …

Video games: play that can do serious good.

A Eichenbaum, D Bavelier, CS Green - American Journal of Play, 2014 - ERIC
The authors review recent research that reveals how today's video games instantiate
naturally and effectively many principles psychologists, neuroscientists, and educators …

Internet use and well-being in later life: a functional approach

R Lifshitz, G Nimrod, YG Bachner - Aging & mental health, 2018 - Taylor & Francis
Objectives: This study aimed at exploring the Internet's role in supporting subjective well-
being in later life by applying a functional approach, namely, simultaneously but separately …

The use and acceptance of new media entertainment technology by elderly users: Development of an expanded technology acceptance model

L Dogruel, S Joeckel, ND Bowman - Behaviour & Information …, 2015 - Taylor & Francis
Research on elderly people's ICT acceptance and use often relies on the technology
acceptance model (TAM) framework, but has been mostly limited to task-oriented uses. This …

Psychosocial causes and consequences of online video game play

R Kowert, J Vogelgesang, R Festl, T Quandt - Computers in Human …, 2015 - Elsevier
Due to its worldwide popularity, researchers have grown concerned as to whether or not
engagement within online video gaming environments poses a threat to public health …

Improving late life depression and cognitive control through the use of therapeutic video game technology: A proof‐of‐concept randomized trial

JA Anguera, FM Gunning, PA Areán - Depression and anxiety, 2017 - Wiley Online Library
Background Existing treatments for depression are known to have only modest effects, are
insufficiently targeted, and are inconsistently utilized, particularly in older adults. Indeed …