D Nunan, ML Di Domenico - Journal of Public Policy & …, 2019 - journals.sagepub.com
Addressing the challenges created by rapidly aging populations is a topic of intense interest for marketers, policy makers, and researchers. However, relatively little research has been …
P Toril, JM Reales, S Ballesteros - Psychology and aging, 2014 - psycnet.apa.org
It has been suggested that video game training enhances cognitive functions in young and older adults. However, effects across studies are mixed. We conducted a meta-analysis to …
Background and Objectives A good person–environment-fit has positive effects on well- being in old age. As digital technologies are an integral part of older adults' environments …
N Charness, WR Boot - Handbook of the Psychology of Aging, 2016 - Elsevier
We review recent data and theory about technology adoption and acceptance by older adults, focusing on information and communications technology (ICT), digital gaming, and …
The authors review recent research that reveals how today's video games instantiate naturally and effectively many principles psychologists, neuroscientists, and educators …
Objectives: This study aimed at exploring the Internet's role in supporting subjective well- being in later life by applying a functional approach, namely, simultaneously but separately …
Research on elderly people's ICT acceptance and use often relies on the technology acceptance model (TAM) framework, but has been mostly limited to task-oriented uses. This …
Due to its worldwide popularity, researchers have grown concerned as to whether or not engagement within online video gaming environments poses a threat to public health …
Background Existing treatments for depression are known to have only modest effects, are insufficiently targeted, and are inconsistently utilized, particularly in older adults. Indeed …