Cloud-assisted gamification for education and learning–Recent advances and challenges

S Hakak, NFM Noor, MN Ayub, H Affal, N Hussin… - Computers & Electrical …, 2019 - Elsevier
Gamification has gained considerable interest in education circles due to its capability of
enhancing the learning process among students. In the future, it is expected that …

Combining intelligent tutoring systems and gamification: a systematic literature review

A Ramadhan, HLHS Warnars, FHA Razak - Education and Information …, 2024 - Springer
One of the Information and Communication Technology (ICT) developments used in the
learning process is the Intelligent Tutoring System (ITS), and gamification can overcome …

Use of digital game based learning and gamification in secondary school science: The effect on student engagement, learning and gender difference

A Khan, FH Ahmad, MM Malik - Education and Information Technologies, 2017 - Springer
This study aimed to identify the impact of a game based learning (GBL) application using
computer technologies on student engagement in secondary school science classrooms …

Gamificación del proceso de aprendizaje: lecciones aprendidas

Although several definitions of gamification can be found in the literature, they all have in
common certain aspects: the application of strategies, models, dynamics, mechanics and …

Gamification of the learning process: lessons learned

F Llorens-Largo, FJ Gallego-Durán… - … de tecnologías del …, 2016 - ieeexplore.ieee.org
Although several definitions of gamification can be found in the literature, they all have in
common certain aspects: the application of strategies, models, dynamics, mechanics, and …

[HTML][HTML] Developing a gamified AI-enabled online learning application to improve students' perception of university physics

CW Cheah - Computers and Education: Artificial Intelligence, 2021 - Elsevier
This article discusses the current progress of the on-going design efforts in creating an AI-
enabled gamified web-based online learning application in the university introductory …

Analysis of the college underachievers' transformation via gamified learning experience

WK Tan, MS Sunar, ES Goh - Entertainment Computing, 2023 - Elsevier
Underachievers-students have poor academic performance, are lazy in behaviour, and hold
negative learning attitudes in class. Many studies have shown that the lack of interest in …

Investigating the potential for using gamification to empower knowledge workers

A Spanellis, V Dӧrfler, J MacBryde - Expert Systems with Applications, 2020 - Elsevier
The increasingly popular trend of gamification has proved powerful in many areas, such as
education and marketing, and has started making its way to the corporate environment. This …

Investigating the causal relationships between badges and learning outcomes in SQL-Tutor

F Tahir, A Mitrovic, V Sotardi - Research and Practice in Technology …, 2022 - Springer
The practice of adding game elements to non-gaming educational environments has gained
much popularity. Gamification has been shown in some studies to enhance engagement …

[PDF][PDF] Future of education and skills 2030: Conceptual learning framework

M Taguma, E Feron, MH Lim - Organization of Economic Co …, 2018 - configur-ed.com
In this paper, we review the existing literature to find out what knowledge and skills will
remain for human in a time of increasing AI. We address some of the issues surrounding the …