Be our guest: intercultural heritage exchange through augmented reality (AR)

D Sabie, H Sheta, HS Ferdous… - Proceedings of the …, 2023 - dl.acm.org
This paper explores how interactive applications can help mitigate the adversity of facing
cultural differences between migrants and the host community, and between migrants of …

Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process

A Bezabih, K Gerling, W Abebe… - Proceedings of the 2023 …, 2023 - dl.acm.org
Fearing stigma, parents often hide their children's HIV diagnosis from them, and postpone
disclosure, in turn negatively impacting children's well-being. Our work explores whether …

New Perspectives for Phenomenology in Interaction Design

M Glöss - Proceedings of the 13th Nordic Conference on Human …, 2024 - dl.acm.org
In recent decades, phenomenology and post-phenomenology have gained significant
prominence within Interaction Design. In the process, various phenomenological theories …

Including the experiences of physically disabled players in mainstream guidelines for movement-based games

L Mason, K Gerling, P Dickinson, J Holopainen… - Proceedings of the …, 2022 - dl.acm.org
Movement-based video games can provide engaging play experiences, and also have the
potential to encourage physical activity. However, existing design guidelines for such games …

Examining roles of peripheral service evidence in customer experiences: from the perspective of embodied interaction

JJ Lee, KS Lee - Journal of Services Marketing, 2024 - emerald.com
Purpose This study aims to apply the theoretical lens of embodied interaction to examine
roles of peripheral service evidence (PSE) in customer experiences. While previous …

Exploring the experience with tangible interactive narrative: Authoring and evaluation of Letters to José

D Echeverri, H Wei - Entertainment Computing, 2023 - Elsevier
Designing tangible narratives presents interesting challenges to authors and designers,
particularly those who aspire to implement tangible and multimodal design to immerse …

Behind the Screens: Social Media Managers at Cultural Institutions

L March - 2022 - search.proquest.com
Social media managers may not be the first people that come to mind during a pandemic–
their work is trivialized, undervalued, and denigrated as tasks any young person could …

Revisiting creative behaviour as an epistemic process: lessons from 12 computational artists and designers

M Tricaud, M Beaudouin-Lafon - Proceedings of the 35th Australian …, 2023 - dl.acm.org
In this article, we investigate creative behavior among computational artists and designers,
in order to improve our understanding of the interaction mechanisms that they rely on to …

Desain Chatbot Layanan Daring Kesehatan Mental yang Sesuai Persepsi dan Kepuasan Generasi Z

B Kelana, AR Qodri, S Muruliza - Jurnal SISKOM-KB (Sistem …, 2024 - jurnal.tau.ac.id
Generasi Z adalah kelompok usia yang paling banyak mengalami masalah kesehatan
mental akibat pandemi COVID-19 di Indonesia. Popularitas sistem informasi kesehatan jiwa …

Project: Filter-using applied games to engage secondary schoolchildren with public policy

AJ Reid - Journal For Virtual Worlds Research, 2019 - jvwr-ojs-utexas.tdl.org
Applied games present a twenty-first-century method of consuming information for a specific
purpose beyond pure entertainment. Objectives such as awareness and engagement are …