We explore hierarchical refinement of NURBS as a basis for adaptive isogeometric and immersed boundary analysis. We use the principle of B-spline subdivision to derive a local …
TW Sederberg, J Zheng, A Bakenov… - ACM transactions on …, 2003 - dl.acm.org
This paper presents a generalization of non-uniform B-spline surfaces called T-splines. T- spline control grids permit T-junctions, so lines of control points need not traverse the entire …
R Narain, A Samii, JF O'brien - ACM transactions on graphics (TOG), 2012 - dl.acm.org
We present a technique for cloth simulation that dynamically refines and coarsens triangle meshes so that they automatically conform to the geometric and dynamic detail of the …
A Nealen, M Müller, R Keiser… - Computer graphics …, 2006 - Wiley Online Library
Physically based deformable models have been widely embraced by the Computer Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …
M Müller, B Heidelberger, M Teschner… - ACM transactions on …, 2005 - dl.acm.org
We present a new approach for simulating deformable objects. The underlying model is geometrically motivated. It handles pointbased objects and does not need connectivity …
This paper reviews the state of the art and discusses recent developments in the field of adaptive isogeometric analysis, with special focus on the mathematical theory. This includes …
A typical NURBS surface model has a large percentage of superfluous control points that significantly interfere with the design process. This paper presents an algorithm for …
Clothing is a fundamental part of a character's persona, a key storytelling tool used to convey an intended impression to the audience. Draping, folding, wrinkling, stretching, etc …
In this paper we introduce a discrete shell model describing the behavior of thin flexible structures, such as hats, leaves, and aluminum cans, which are characterized by a curved …