Research trends of game‐based language learning in K‐12 education: A systematic review of SSCI articles during 2009–2022

L Yang, R Li, Y Zhou - Journal of Computer Assisted Learning, 2024 - Wiley Online Library
Background While game‐based language learning (GBLL) in K‐12 education has received
considerable attention, little is still known about its state‐of‐the‐art research trends over the …

Sustaining English language education with social networking sites (SNSs): a systematic review

SY Tan, M Md Yunus - Sustainability, 2023 - mdpi.com
Mastery of the English language has always been major impediment to many educators and
learners around the world. In this rapidly globalising world, social networking sites (SNSs) …

Adventures with Anxiety: Gender bias in using a digital game for teaching vocational English

S Ahmadian, LM Brevik, E Öhrn - Journal of Computer Assisted …, 2024 - Wiley Online Library
Abstract Background In Norway, games were introduced into the 2020 English curriculum;
acknowledging games as language learning resources alongside other text‐based material …

Impact of social media-supported flipped classroom on English as a foreign language learners' writing performance and anxiety

X Zhao, Y Yang - Frontiers in Psychology, 2023 - frontiersin.org
As flipped classroom has received much attention from researchers and educators, some
scholars have investigated the effectiveness of this teaching mode in various English as a …

This Land is My Land: Teachers' integration of game and novel in English instruction

S Ahmadian, LM Brevik - Journal of Computer Assisted …, 2024 - Wiley Online Library
Abstract Background The most recent Norwegian educational reform, in force from 2020,
was the first to include games alongside more traditional language learning resources (eg …

Adventures with Anxiety: Gender Bias in Gameplay in Vocational English Classes

S Ahmadian, LM Brevik, E Öhrn - Journal of Computer Assisted Learning …, 2024 - duo.uio.no
Background In Norway, games were introduced into the 2020 English curriculum;
acknowledging games as language learning resources alongside other text-based material …

ENHANCING EFL SPEAKING SKILLS THROUGH SPOTIFY: THE POWER OF INTERACTIVE COMMENTS

DN Lubis, SS Wahono - English Review: Journal of English …, 2024 - journal.uniku.ac.id
The ability to communicate verbally is essential for learners to interact within society,
particularly in mastering English speaking skills. However, many students struggle with …

Revisiting technology-assisted language learning affordances for language components: a decade survey

A Bahari, R Li - Interactive Learning Environments, 2024 - Taylor & Francis
Given the important technology-assisted language learning (TALL)-empowered affordances,
a comprehensive understanding of how these TALL tools facilitate learning across different …

The effect of educational mobile games on learning performance: a meta-analysis and research synthesis

A Tlili, M Agyemang Adarkwah, S Salha… - Interactive Learning …, 2024 - Taylor & Francis
While several studies have investigated the effects of educational games in education, less
attention has been paid specifically to the effects of educational mobile games in education …

The effect of gamification on vocabulary learning (learning English as a second language) among the fifth-grade elementary school students

A Salimei, H Zangeneh - Technology of Education Journal (TEJ), 2022 - jte.sru.ac.ir
Background and Objectives: Teaching English as a second language has grown
exponentially in the world over the last two decades with mobile or computer-assisted …