Virtual Reality (VR) applications commonly use the illusion of self-motion (vection) to simulate experiences such as running, driving, or flying. However, this can lead to …
N Hasnan, NA Hamzaid, V Magenthran… - Games for Health …, 2024 - liebertpub.com
Background: Virtual reality (VR)-enhanced indoor hybrid cycling in people with spinal cord injury (SCI) can be comparable to outdoor hybrid cycling. Method: Eight individuals with …
Active exploration in virtual reality (VR) involves users navigating immersive virtual environments, going from one place to another. While navigating, users often engage in …
S Sukirman, AM Sanjaya, R Selfi - … Computing Electronics and …, 2021 - telkomnika.uad.ac.id
Lab work activities are one of the hearts of science learning, but several students have limited use and time to explore computer network tools. This study proposes a virtual reality …
Industry and society are at the beginning stages of the 4th Industrial Revolution or in the case of mining, known as Mining 4.0. Among the multitude of drivers of the new revolution …
Virtual Reality (VR) applications commonly use the illusion of self-motion (vection) to simulate experiences such as running, driving, or flying. However, this can lead to …
Virtual Reality (VR) applications commonly use the illusion of selfmotion (vection) to simulate experiences such as running, driving, or flying. However, this can lead to …
Functional gastrointestinal disorders (FGIDs) may cause chronic abdominal pain. At the project site, there was an inconsistent practice for treating FGIDS, so an evidence based …
The promise of" making"—that is, learning, experimenting, DIY, creation, reappropriation, or otherwise—has become a popular topic in human-computer interaction (HCI) research, and …