Uses of physiological monitoring in intelligent learning environments: A review of research, evidence, and technologies

HC Lane, SK D'Mello - Mind, brain and technology: Learning in the age of …, 2019 - Springer
Two of the most important benefits of using computer-based learning environments are that
(1) they allow for interactive learning experiences and (2) it becomes possible to assess …

Tailoring persuasive and behaviour change systems based on stages of change and motivation

O Oyebode, C Ndulue, D Mulchandani… - Proceedings of the …, 2021 - dl.acm.org
Persuasive systems (PS) are effective at motivating behaviour change using various
persuasive strategies. Research shows that tailoring these systems increases their …

Deconstructing persuasiveness of strategies in behaviour change systems using the ARCS model of motivation

R Orji, D Reilly, K Oyibo, FA Orji - Behaviour & Information …, 2019 - Taylor & Francis
Persuasive technologies (PTs) motivate behaviour change using various persuasive
strategies. However, there is still a dearth of knowledge on how PTs motivate behaviour …

Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change

D Mulchandani, A Alslaity, R Orji - Human–Computer Interaction, 2023 - Taylor & Francis
Persuasive games are widely implemented in the healthcare domain to promote behaviour
change among individuals. Previous research shows that using persuasive games …

[PDF][PDF] LIFEisGAME prototype: A serious game about emotions for children with autism spectrum disorders.

S Alves, A Marques, C Queirós, V Orvalho - PsychNology Journal, 2013 - researchgate.net
This paper presents the LIFEisGAME prototype-Ipad version–a serious game that proposes
to enhance facial and emotional recognition skills in children with Autism Spectrum …

Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems

O Oyebode, R Orji - Behaviour & Information Technology, 2023 - Taylor & Francis
Persuasive systems motivate behaviour change using persuasive strategies (PS) which are
often implemented in various ways. However, whether or not the effectiveness of PS varies …

Multimodal motivation modelling and computing towards motivationally intelligent E-learning systems

R Wang, L Chen, A Ayesh - CCF Transactions on Pervasive Computing …, 2023 - Springer
Motivation to engage in learning is essential for learning performance. Learners' motivation
is traditionally assessed using self-reported data, which is time-consuming, subjective, and …

The effect of a serious game on aviation vocabulary acquisition

N Dinçer, R Dinçer - International Journal of …, 2021 - journal.seriousgamessociety.org
Having proficiency in the standard aviation phraseology specified by International Civil
Aviation Organization (ICAO) is of great importance for prospective pilots in communication …

Enhancing motivation and academic performance through gamified digital game-based learning methodology using the ARCS model

R Camacho-Sánchez, J Serna Bardavío… - Interactive Learning …, 2023 - Taylor & Francis
This study assessed the effects of an educational intervention grounded in gamified game-
based learning on attention, relevance, confidence, satisfaction, intrinsic and extrinsic …

A survey of educational games as interaction design tools for affective learning: Thematic analysis taxonomy

Z Yusoff, A Kamsin, S Shamshirband… - Education and …, 2018 - Springer
A Computer game is the new platform in generating learning experiences for educational
purposes. There are many educational games that have been used as an interaction design …