Learning does not automatically occur by playing educational games; instead, learning opportunities should be carefully designed in such games. For instance, research has …
Over three years, our research team has designed various learning supports for promoting content knowledge and solving game levels. In this case study, we examined the optimal …
L Cao, C Dede - The next level lab at harvard …, 2023 - nextlevellab.gse.harvard.edu
What images come to your mind when you think of artificial intelligence (AI)? Popular illustrations include human-like robots, or a brain intertwined with chips and wires. However …
486 Handbook of artificial intelligence in education language data and evaluate students' performance. Meanwhile, different approaches (eg, collecting diverse data sources or …
F Ke, CP Dai, L West - Journal of Computer Assisted Learning, 2024 - Wiley Online Library
Background Game‐based learning can frame problem‐solving as a sense‐making experience with domain‐specific tasks for school students. However, multiple challenges …
DP Septiani, P Kostakos, M Romero - International Conference in …, 2023 - Springer
Human creativity is a complex process that can be evaluated in a wide range of domains and tasks. The domain and task-specificity of human creativity challenge the process of …
In-game learning supports aim to help students solve game levels (ie, game-related supports), and connect to underlying content (ie, content-related and hybrid supports) …
The quality of teachers is crucial for students' learning and human development, particularly in modern multicultural classrooms and rapidly evolving environments. A key focus of …
The increased reliance on online education and educational technologies more generally has laid bare the need to more deeply consider how researchers, designers, and educators …