Pervasive gaming: Status, trends and design principles

V Kasapakis, D Gavalas - Journal of Network and Computer Applications, 2015 - Elsevier
Pervasive games represent a radically new game form that transfers gaming experiences
out into the physical world, weaving ICTs into the fabric of players׳ real environments. This …

SoundPacman: Audio augmented reality in location-based games

T Chatzidimitris, D Gavalas… - 2016 18th Mediterranean …, 2016 - ieeexplore.ieee.org
Sound design has received little attention in location-based games research. Typically,
existing prototypes heavily rely on visual information with sound only having a marginal role …

When screen time isn't screen time: Tensions and needs between tweens and their parents during nature-based exploration

S Kawas, NS Kuhn, K Sorstokke, E Bascom… - Proceedings of the …, 2021 - dl.acm.org
We investigated the experiences of 15 parents and their tween children (ages 8-12, n= 23)
during nature explorations using the NatureCollections app, a mobile application that …

Digital Outdoor play: Benefits and risks from an interaction design perspective

T Hitron, I David, N Ofer, A Grishko, IY Wald… - Proceedings of the …, 2018 - dl.acm.org
Outdoor play has been proven to be beneficial for children's development. HCI research on
Heads-Up Games suggests that the well-known decline in outdoor play can be addressed …

[HTML][HTML] Designing integrated physical–digital systems for children–nature interaction

V Caiola, E Cusumano, M Motta, L Piro… - International Journal of …, 2023 - Elsevier
Studies in the last decades have highlighted how children spend less time outdoors, while
they are increasingly attracted by screens and indoor digital activities. Based on the …

" Otter this world" can a mobile application promote children's connectedness to nature?

S Kawas, NS Kuhn, M Tari, A Hiniker… - Proceedings of the …, 2020 - dl.acm.org
Can a mobile application encourage children to spend more time outdoors and promote
their connectedness to nature? In this paper, we present results from a three-week …

Optimized A-Star algorithm in hexagon-based environment using parallel bidirectional search

PON Saian - 2016 8th International Conference on …, 2016 - ieeexplore.ieee.org
Shortest path algorithm is one of classic IT problems and already used in many aspects. One
of well-known shortest path algorithm is A-Star algorithm. Usually A-Star will be …

Coding for outdoor play: a coding platform for children to invent and enhance outdoor play experiences

N Ofer, I David, H Erel, O Zuckerman - … of the 2019 CHI Conference on …, 2019 - dl.acm.org
Outdoor play is in decline, including its benefits to children's development. Coding, a
typically indoor, screen-based activity, can potentially enrich outdoor play, serving as a rule …

Procedural content generation in pervasive games: state of affairs, mistakes, and successes

BC da Silva, JGR Maia… - International Journal of …, 2024 - emerald.com
Purpose In ubiquitous games, sensor data and the player's dynamic profile personalize the
experience, adapting scenarios and difficulty to the player's context. However, manually …

RouteMe: a multilevel pervasive game on mobile ad hoc routing

S Lemcke, K Haedge, R Zender, U Lucke - Personal and ubiquitous …, 2015 - Springer
Pervasive educational games have the potential to transfer learning content to real-life
experiences beyond lecture rooms, through realizing field trips in an augmented or virtual …