Survey on hand-based haptic interaction for virtual reality

Q Tong, W Wei, Y Zhang, J Xiao… - IEEE Transactions on …, 2023 - ieeexplore.ieee.org
Interacting with virtual objects with haptic feedback directly using the user's hand (hand-
based haptic interaction) has attracted increasing attention. Due to the high degrees of …

New advances for haptic rendering: state of the art

P Xia - The Visual Computer, 2018 - Springer
During the last decade, haptics has been a new emerged and interesting subject for many
researchers, which can be classified into three topics such as human haptics, machine …

Six-dof haptic rendering of contact between geometrically complex reduced deformable models

J Barbič, DL James - IEEE Transactions on Haptics, 2008 - ieeexplore.ieee.org
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is
a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high temporal …

6-DoF haptic rendering using continuous collision detection between points and signed distance fields

H Xu, J Barbič - IEEE transactions on haptics, 2016 - ieeexplore.ieee.org
We present an algorithm for fast continuous collision detection between points and signed
distance fields, and demonstrate how to robustly use it for 6-DoF haptic rendering of contact …

Customers as part of value webs: Towards a framework for webbed customer innovation tools

R Reichwald, S Seifert… - 37th Annual Hawaii …, 2004 - ieeexplore.ieee.org
As the classical corporate boundaries are beginning to blur internally as well as externally
traditional value chains loose their chain attributes, and are replaced by a web of fluid and …

Real-time rigid body simulation for haptic interactions based on contact volume of polygonal objects

S Hasegawa, N Fujii, K Akahane, Y Koike… - Transactions of the …, 2004 - jstage.jst.go.jp
This paper proposes a new method for real-time rigid body simulations for haptic interfaces
based on contact volume. Analytical methods for calculations of contact forces take too much …

A modular haptic rendering algorithm for stable and transparent 6-dof manipulation

MA Otaduy, MC Lin - IEEE Transactions on Robotics, 2006 - ieeexplore.ieee.org
This paper presents a modular algorithm for six-degree-of-freedom (6-DOF) haptic
rendering. The algorithm is aimed to provide transparent manipulation of rigid models with a …

Haptically integrated simulation of a finite element model of thoracolumbar spine combining offline biomechanical response analysis of intervertebral discs

KT Huynh, Z Gao, I Gibson, WF Lu - Computer-Aided Design, 2010 - Elsevier
In this paper, we first describe the construction of a finite element model of the human spine
that may be used to assist the investigation of clinical problems by predicting its …

Generalized penetration depth computation

L Zhang, YJ Kim, G Varadhan, D Manocha - Proceedings of the 2006 …, 2006 - dl.acm.org
Penetration depth (PD) is a distance metric that is used to describe the extent of overlap
between two intersecting objects. Most of the prior work in PD computation has been …

Aggregate constraints for virtual manipulation with soft fingers

A Talvas, M Marchal, C Duriez… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
Interactive dexterous manipulation of virtual objects remains a complex challenge that
requires both appropriate hand models and accurate physically-based simulation of …