During the last decade, haptics has been a new emerged and interesting subject for many researchers, which can be classified into three topics such as human haptics, machine …
J Barbič, DL James - IEEE Transactions on Haptics, 2008 - ieeexplore.ieee.org
Real-time evaluation of distributed contact forces between rigid or deformable 3D objects is a key ingredient of 6-DoF force-feedback rendering. Unfortunately, at very high temporal …
H Xu, J Barbič - IEEE transactions on haptics, 2016 - ieeexplore.ieee.org
We present an algorithm for fast continuous collision detection between points and signed distance fields, and demonstrate how to robustly use it for 6-DoF haptic rendering of contact …
R Reichwald, S Seifert… - 37th Annual Hawaii …, 2004 - ieeexplore.ieee.org
As the classical corporate boundaries are beginning to blur internally as well as externally traditional value chains loose their chain attributes, and are replaced by a web of fluid and …
S Hasegawa, N Fujii, K Akahane, Y Koike… - Transactions of the …, 2004 - jstage.jst.go.jp
This paper proposes a new method for real-time rigid body simulations for haptic interfaces based on contact volume. Analytical methods for calculations of contact forces take too much …
MA Otaduy, MC Lin - IEEE Transactions on Robotics, 2006 - ieeexplore.ieee.org
This paper presents a modular algorithm for six-degree-of-freedom (6-DOF) haptic rendering. The algorithm is aimed to provide transparent manipulation of rigid models with a …
In this paper, we first describe the construction of a finite element model of the human spine that may be used to assist the investigation of clinical problems by predicting its …
Penetration depth (PD) is a distance metric that is used to describe the extent of overlap between two intersecting objects. Most of the prior work in PD computation has been …
A Talvas, M Marchal, C Duriez… - IEEE transactions on …, 2015 - ieeexplore.ieee.org
Interactive dexterous manipulation of virtual objects remains a complex challenge that requires both appropriate hand models and accurate physically-based simulation of …