Game‐based, gamified, and gamefully designed assessments for employee selection: Definitions, distinctions, design, and validation

RN Landers, DR Sanchez - International Journal of Selection …, 2022 - Wiley Online Library
Reflecting practitioner efforts to improve existing psychometric assessments, a new games‐
related class of assessments and assessment design approaches has emerged, and …

[HTML][HTML] The key elements of gamification in corporate training–The Delphi method

YF Wang, YF Hsu, K Fang - Entertainment Computing, 2022 - Elsevier
Gamification of training, the application of gamification to modify training content and
methodology, has become a hot topic in corporate training and school education in recent …

Enhancing workplace motivation through gamification: Transferrable lessons from pedagogy

C Perryer, NA Celestine, B Scott-Ladd… - The International Journal …, 2016 - Elsevier
Gamification is a term that has gained currency over the last few years. Gamification refers to
the application of characteristics from digital games into non-gaming contexts. The concept …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Introduction to games-based learning

S Tang, M Hanneghan, A El Rhalibi - Games-based learning …, 2009 - igi-global.com
Games-based learning takes advantage of gaming technologies to create a fun, motivating,
and interactive virtual learning environment that promotes situated experiential learning …

[图书][B] Global media studies

T Miller, MM Kraidy - 2016 - books.google.com
Global Media Studies is unique in its coverage of places, peoples, institutions, and
discourses. Toby Miller and Marwan M. Kraidy provide a comprehensive how-to guide to the …

The geographical imaginations of video games: Diplomacy, civilization, America's Army and grand theft auto IV

MB Salter - War Beyond the Battlefield, 2013 - api.taylorfrancis.com
Video games are important sites for critical geopolitics, and this article engages in the
analysis of Diplomacy, Civilization, America's Army, and Grand Theft Auto IV in order to …

[图书][B] Virtual reality: Representations in contemporary media

M Chan - 2015 - books.google.com
The idea of virtual realities has a long and complex historical trajectory, spanning from
Plato's concept of the cave and the simulacrum, to artistic styles such as Trompe L'oeil, and …

[图书][B] The Wiley handbook of learning technology

N Rushby, D Surry - 2016 - books.google.com
The Wiley Handbook of Learning Technology is an authoritative and up-to-date survey of the
fast-growing field of learning technology, from its foundational theories and practices to its …

[PDF][PDF] Predictive analytics and artificial intelligence in people management

A Schweyer - Incentive Research Foundation, 2018 - theirf.org
Rewards and recognition program designers are at a crossroads. Only two decades ago
practitioners mainly provided sales managers with trophies, merchandise, and travel …