Estimating human pose and shape from monocular images is a long-standing problem in computer vision. Since the release of statistical body models, 3D human mesh recovery has …
We present an approach to reconstruct humans and track them over time. At the core of our approach, we propose a fully" transformerized" version of a network for human mesh …
The combination of deep learning, artist-curated scans, and Implicit Functions (IF), is enabling the creation of detailed, clothed, 3D humans from images. However, existing …
Z Li, J Liu, Z Zhang, S Xu, Y Yan - European Conference on Computer …, 2022 - Springer
Top-down methods dominate the field of 3D human pose and shape estimation, because they are decoupled from human detection and allow researchers to focus on the core …
L Hu, H Zhang, Y Zhang, B Zhou… - Proceedings of the …, 2024 - openaccess.thecvf.com
We present GaussianAvatar an efficient approach to creating realistic human avatars with dynamic 3D appearances from a single video. We start by introducing animatable 3D …
We show, for the first time, that neural networks trained only on synthetic data achieve state- of-the-art accuracy on the problem of 3D human pose and shape (HPS) estimation from real …
Current methods for learning realistic and animatable 3D clothed avatars need either posed 3D scans or 2D images with carefully controlled user poses. In contrast, our goal is to learn …
H Yi, H Liang, Y Liu, Q Cao, Y Wen… - Proceedings of the …, 2023 - openaccess.thecvf.com
This work addresses the problem of generating 3D holistic body motions from human speech. Given a speech recording, we synthesize sequences of 3D body poses, hand …
Motion capture from sparse inertial sensors has shown great potential compared to image- based approaches since occlusions do not lead to a reduced tracking quality and the …