Minecraft in STEAM education: applying game-based learning to renewable energy

T Kersanszki, Z Márton, K Fenyvesi, Z Lavicza… - ID&A Interaction Design …, 2024 - jyx.jyu.fi
One of the essential tasks of teaching STEAM subjects (Science, Technology, Engineering,
Arts, Mathematics) is to motivate and engage students. This can be achieved through new …

Educational robots in higher education-findings from an international survey

E Nagy, I Holik - 2023 IEEE 17th International Symposium on …, 2023 - ieeexplore.ieee.org
Today's technological developments are also having an impact on education. In higher
education, there are more and more innovations in content and methodology, such as …

Implementation of Minecraft in Education to Introduce Sustainable Development Goals: Approaching Renewable Energy Through Game-Based Learning

T Kersánszki, Z Márton, K Fenyvesi, Z Lavicza… - Conference on Smart …, 2023 - Springer
Abstract Teaching STEAM subjects (Science, Technology, Engineering, Arts, Mathematics)
is often challenging in basic education because of students' lack of interest and motivation …

The Impact of the Pandemic Period on Digital Educational Innovations

I Holik, T Kersánszki, ID Sanda - 2023 IEEE 21st Jubilee …, 2023 - ieeexplore.ieee.org
The pandemic period brought about a natural transition to online education, but it also
created numerous difficulties for all of its participants (institutions, teachers, students and …