Human-centered artificial intelligence for designing accessible cultural heritage

G Pisoni, N Díaz-Rodríguez, H Gijlers, L Tonolli - Applied Sciences, 2021 - mdpi.com
This paper reviews the literature concerning technology used for creating and delivering
accessible museum and cultural heritage sites experiences. It highlights the importance of …

Co-designing AI literacy exhibits for informal learning spaces

D Long, T Blunt, B Magerko - Proceedings of the ACM on Human …, 2021 - dl.acm.org
AI is becoming increasingly integrated in common technologies, which suggests that
learning experiences for audiences seeking a" casual" understanding of AI-ie understanding …

Learning about the past through situatedness, embodied exploration and digital augmentation of cultural heritage sites

MM Schaper, M Santos, L Malinverni, JZ Berro… - International Journal of …, 2018 - Elsevier
The design of interactive experiences for archaeological sites entails the consideration of
the particular characteristics and constraints of the exhibition space. Our aim is to address …

Improving children's cultural heritage experience using game-based learning at a living museum

MK Othman, S Aman, NN Anuar, I Ahmad - Journal on Computing and …, 2021 - dl.acm.org
This empirical study was conducted to design, develop, and evaluate children's experiences
with a game-based mobile guide (GBMG) application at Sarawak Cultural Village (SCV) …

Giving ideas an equal chance: inclusion and representation in participatory design with children

JC Read, D Fitton, M Horton - Proceedings of the 2014 conference on …, 2014 - dl.acm.org
Participatory Design (PD) in various guises is a popular approach with the Interaction
Design and Children (IDC) community. In studying it as a method very little work has …

Articulating co-design in museums: Reflections on two participatory processes

L Ciolfi, G Avram, L Maye, N Dulake… - Proceedings of the 19th …, 2016 - dl.acm.org
In this paper we reflect on the process of co-design by detailing and comparing two
strategies for the participatory development of interaction concepts and prototypes in the …

[HTML][HTML] Creating tangible interactions with cultural heritage: lessons learned from a large scale, long term co-design project

G Avram, L Ciolfi, L Maye - CoDesign, 2020 - Taylor & Francis
We reflect on the process, outcomes and value generated by applying co-design to a large
scale, long-term (4 years) collaboration involving designers, developers and cultural …

Framing collaborative processes of digital transformation in cultural organisations: from literary archives to augmented reality

G Arrigoni, T Schofield… - Museum Management …, 2020 - Taylor & Francis
At a time when it is particularly urgent to identify models of intersection across the digital and
cultural sector to respond to an emergent funding and policy environment, this article …

Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness

MM Schaper, N Pares - ACM Transactions on Computer-Human …, 2021 - dl.acm.org
Research in Full-Body Interaction suggests the benefits of activities based on using
embodied resources to strengthen the sensorimotor, cognitive and socio-emotional aspects …

Co-designing the user experience of location-based games for a network of museums: Involving cultural heritage professionals and local communities

P Koutsabasis, K Partheniadis, A Gardeli… - Multimodal …, 2022 - mdpi.com
The design of location-based games (LBGs) for cultural heritage should ensure the active
participation and contribution of local communities and heritage professionals to achieve …