The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning

P Mao, Z Cai, Z Wang, X Hao, X Fan, X Sun - The Internet and Higher …, 2024 - Elsevier
To provide more useful feedback strategies in DGBL, this study investigated the effects of
dynamic feedback (feedback contents adjusted to game task difficulty) and static feedback …

Effectiveness of cooperative and competitive gamification in mobile fitness applications among occasional exercisers

Z Ma, Q Gao, Y Tian, Y Chen… - Behaviour & Information …, 2024 - Taylor & Francis
Physical activity (PA) is critical to health, but PA level declines dramatically in young
adulthood. This study aims to compare the effectiveness of different social gamification …

Human-AI collaboration: Unraveling the effects of user proficiency and AI agent capability in intelligent decision support systems

L Peng, D Li, Z Zhang, T Zhang, A Huang… - International Journal of …, 2024 - Elsevier
Artificial intelligence (AI) agents are integral components of modern intelligent decision
support systems (IDSS), providing their capability to assist in decision-making processes …

[PDF][PDF] Game-D: Development of an educational game using a line follower robot on straight motion material

F Eliza, M Hakiki, M Muhtaj, DA Putri… - … Journal of Information …, 2025 - researchgate.net
This research introduces Game-D, an innovative educational game designed to facilitate
learning about straightline motion through interaction with a line-following robot. Grounded …

A Scoping Review of Functional Near-Infrared Spectroscopy (fNIRS) Applications in Game-Based Learning Environments

S Sharmin, RL Barmaki - arXiv preprint arXiv:2411.02650, 2024 - arxiv.org
This scoping review analyzes the use of Functional Near-Infrared Spectroscopy (fNIRS) in
game-based learning (GBL) settings, providing a thorough examination of contemporary …

Effects of task structure and attribution target on responsibility attributions in human–robot interaction

X Lei, PLP Rau - International Journal of Human-Computer Studies, 2023 - Elsevier
Responsibility attribution refers to beliefs about the cause of an event or outcome. This study
investigates the effects of cooperation and competition on responsibility attributions after …

Understanding emotional values of bionic features for educational service robots: A cross-age examination using multi-modal data

N Wang, Z Li, D Shi, P Chen, X Ren - Advanced Engineering Informatics, 2024 - Elsevier
With the rapid development of artificial intelligence and robot technology, social robotics are
increasingly integrated into people's daily life. Among them, an emerging application …

How Service Robots Facilitate User Self-Disclosure: The Roles of Personality, Animacy, and Automated Social Presence

X Lei, F Liu - International Journal of Human–Computer Interaction, 2024 - Taylor & Francis
This study investigates whether an extroverted personality of service robots can facilitate
user self-disclosure and enhance human–robot intimacy. An experiment of 2 2 between …

Exploring Inter-brain Electroencephalogram Patterns for Social Cognitive Assessment during Jigsaw Puzzle Solving

TM Chuang, PC Peng, YK Su, SH Lin… - IEEE Transactions on …, 2024 - ieeexplore.ieee.org
Social interaction enables the smooth progression of our daily lives. Mounting evidence from
recent hyperscanning neuroimaging studies indicates that key components of social …

Promoting healthy aging through exergames among older adults: single-player vs. multi-player modes

R Zhong, X Yang, Y Wan - Educational Gerontology, 2024 - Taylor & Francis
Exergames offer a new way to exercise at home and improve mental health for older adults.
Playing exergames alone, with same-sex partner or spouse is not well studied among older …