Factors associated with virtual reality sickness in head-mounted displays: a systematic review and meta-analysis

D Saredakis, A Szpak, B Birckhead… - Frontiers in human …, 2020 - frontiersin.org
The use of head-mounted displays (HMD) for virtual reality (VR) application-based purposes
including therapy, rehabilitation, and training is increasing. Despite advancements in VR …

Measuring vection: A review and critical evaluation of different methods for quantifying illusory self-motion

L Kooijman, S Berti, H Asadi, S Nahavandi… - Behavior Research …, 2024 - Springer
The sensation of self-motion in the absence of physical motion, known as vection, has been
scientifically investigated for over a century. As objective measures of, or physiological …

Cybersickness in head-mounted displays is caused by differences in the user's virtual and physical head pose

S Palmisano, RS Allison, J Kim - Frontiers in Virtual Reality, 2020 - frontiersin.org
Sensory conflict, eye-movement, and postural instability theories each have difficulty
accounting for the motion sickness experienced during head-mounted display based virtual …

Reductions in sickness with repeated exposure to HMD-based virtual reality appear to be game-specific

S Palmisano, R Constable - Virtual Reality, 2022 - Springer
While head-mounted display (HMD) based gaming is often limited by cybersickness,
research suggests that repeated exposure to virtual reality (VR) can reduce the severity of …

Predicting individual susceptibility to visually induced motion sickness by questionnaire

JF Golding, A Rafiq, B Keshavarz - frontiers in Virtual Reality, 2021 - frontiersin.org
Background: The introduction of new visual technologies increases the risk of visually
induced motion sickness (VIMS). The aim was to evaluate the 6-item Visually Induced …

Relating individual motion sickness levels to subjective discomfort ratings

KN de Winkel, T Irmak, V Kotian, DM Pool… - Experimental brain …, 2022 - Springer
High levels of vehicle automation are expected to increase the risk of motion sickness, which
is a major detriment to driving comfort. The exact relation between motion sickness and …

Design guidelines for limiting and eliminating virtual reality-induced symptoms and effects at work: a comprehensive, factor-oriented review

AD Souchet, D Lourdeaux, JM Burkhardt… - Frontiers in …, 2023 - frontiersin.org
Virtual reality (VR) can induce side effects known as virtual reality-induced symptoms and
effects (VRISE). To address this concern, we identify a literature-based listing of these …

Comparing cybersickness in virtual reality and mixed reality head-mounted displays

R Kirollos, W Merchant - Frontiers in Virtual Reality, 2023 - frontiersin.org
Introduction: Defence Research and Development Canada is developing guidance on the
use of Mixed Reality head-mounted displays for naval operations in the Royal Canadian …

Influence of visual background complexity and task difficulty on action video game players' performance

L Caroux, A Mouginé - Entertainment Computing, 2022 - Elsevier
The purpose of this study was to investigate the influence of visual background complexity
and task difficulty on players' performance in a typical video game task, as a function of their …

A systematic review and meta-analysis on the use of tactile stimulation in vection research

L Kooijman, H Asadi, S Mohamed… - Attention, Perception, & …, 2022 - Springer
Vection is classically defined as the illusory perception of self-motion induced via visual
stimuli. The utility of vection research lies in its potential to enhance simulation fidelity, as …