Metaverse or Simulacra? Roblox, Minecraft, Meta and the turn to virtual reality for education, socialisation and work

P Rospigliosi - Interactive Learning Environments, 2022 - Taylor & Francis
The Metaverse a computer-generated universe that his computer is drawing (Stephenson,
1992, p. 23) an embodied internet where you're in the experience, not just looking at it …

Exploring the drivers for the adoption of metaverse technology in engineering education using PLS-SEM and ANFIS

A Wiangkham, R Vongvit - Education and Information Technologies, 2024 - Springer
The rapid development of metaverse technology provides countless opportunities for social
interaction, collaboration, communication, and knowledge-sharing that will significantly …

Intelligent tutoring system in education for disabled learners using human–computer interaction and augmented reality

NJ Ahuja, S Dutt, SL Choudhary… - International Journal of …, 2022 - Taylor & Francis
Abstract Learning through an Intelligent Tutoring System (ITS) lies in performing well in
academics and improving the learner's learning outcomes. The recent developments within …

Task type matters: The impact of virtual reality training on training performance

M Yoon, K Choi, S Yoon, IH Jo - Journal of Computer Assisted …, 2024 - Wiley Online Library
Background Virtual reality (VR) is becoming increasingly accessible and being utilized in
various organizations to meet education and training needs. Despite its potential, research …

Extended reality visual guidance for industrial environments: A scoping review

L Pietschmann, T Bohné… - 2022 IEEE 3rd International …, 2022 - ieeexplore.ieee.org
Visual Guidance (VG) techniques in combination with Extended Reality (XR) technology
promise to innovate workforce augmentation, especially in industrial environments …

[HTML][HTML] The fundamental frequency: Extending sound perception theory to extended-reality collaborative environments

TA Garner - Computers & Education: X Reality, 2024 - Elsevier
It has been suggested that media and technology effectiveness in pedagogy is a myth. An
intervention is not automatically effective simply by virtue of it being new. Yet, so often, initial …

[图书][B] Strategi Pembelajaran dari Teori ke Praktik Pendekatan Pembelajaran Kolaboratif di Perguruan Tinggi

D Mariyono - 2024 - books.google.com
Pendekatan pembelajaran kolaboratif bukanlah konsep baru, tetapi dalam dekade terakhir,
ia< wbr> telah mengalami transformasi< wbr> signifikan berkat kemajuan teknologi dan …

Using iVR to deliver optimal psychotherapy experience—current perspectives on VRET for acrophobia

K Kvapil Varšová, V Juřík - Frontiers in Psychology, 2024 - frontiersin.org
Immersive Virtual Reality (iVR) presents a promising avenue for treating acrophobia through
Virtual Reality Exposure Therapy (VRET). This paper explores the current state of VRET for …

A multimodal data model for simulation-based learning with Va. Si. Li-Lab

A Mehler, M Bagci, A Henlein, G Abrami… - … Conference on Human …, 2023 - Springer
Simulation-based learning is a method in which learners learn to master real-life scenarios
and tasks from simulated application contexts. It is particularly suitable for the use of VR …

Enhancing anatomy learning through collaborative VR? An advanced investigation

H Almaree, R Fischer, R Weller, V Uslar, D Weyhe… - Computers & …, 2024 - Elsevier
Common techniques for anatomy education in medicine include lectures and cadaver
dissection, as well as the use of replicas. However, recent advances in virtual reality (VR) …