[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda

A Behl, N Jayawardena, V Pereira, N Islam… - … Forecasting and Social …, 2022 - Elsevier
Over the last few years, gamification has sparked significant interest in both industry and
academia. However, the focus of the debate has been mostly on game studies and human …

[HTML][HTML] Gamification of cooperation: A framework, literature review and future research agenda

M Riar, B Morschheuser, R Zarnekow… - International Journal of …, 2022 - Elsevier
Cooperation is in many ways a meaningful behavior and understanding how cooperation
can be fostered among humans is integral to solving the many global challenges we are …

How to explain AI systems to end users: a systematic literature review and research agenda

S Laato, M Tiainen, AKM Najmul Islam… - Internet …, 2022 - emerald.com
Purpose Inscrutable machine learning (ML) models are part of increasingly many
information systems. Understanding how these models behave, and what their output is …

Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction

N Xi, J Hamari - International Journal of Information Management, 2019 - Elsevier
Gamification is increasingly used as an essential part of today's services, software and
systems to engage and motivate users, as well as to spark further behaviors. A core …

[HTML][HTML] The effect of challenge-based gamification on learning: An experiment in the context of statistics education

NZ Legaki, N Xi, J Hamari, K Karpouzis… - International journal of …, 2020 - Elsevier
Gamification is increasingly employed in learning environments as a way to increase
student motivation and consequent learning outcomes. However, while the research on the …

[HTML][HTML] The rise of motivational information systems: A review of gamification research

J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have
become a pervasive part of our lives, but also because activities, systems and services are …

The state of immersive technology research: A literature analysis

A Suh, J Prophet - Computers in Human behavior, 2018 - Elsevier
Despite the increase in scholarly attention paid to immersive technology, such as
augmented reality and virtual reality, few studies have been conducted on the current state …

[PDF][PDF] Gamification

J Hamari, N Xi, Z Legaki… - … Conference on System …, 2023 - researchportal.tuni.fi
Gamification has become a prominent vein of research globally as well as in HICSS itself
after the publication of a popular review by Juho Hamari, Jonna Koivisto and Harri Sarsa in …

Strengthening gamification studies: Current trends and future opportunities of gamification research

A Rapp, F Hopfgartner, J Hamari, C Linehan… - International Journal of …, 2019 - Elsevier
Gamification is now a well-established technique in Human-Computer Interaction. However,
research on gamification still faces a variety of empirical and theoretical challenges. Firstly …