Over the last few years, gamification has sparked significant interest in both industry and academia. However, the focus of the debate has been mostly on game studies and human …
Cooperation is in many ways a meaningful behavior and understanding how cooperation can be fostered among humans is integral to solving the many global challenges we are …
Purpose Inscrutable machine learning (ML) models are part of increasingly many information systems. Understanding how these models behave, and what their output is …
N Xi, J Hamari - International Journal of Information Management, 2019 - Elsevier
Gamification is increasingly used as an essential part of today's services, software and systems to engage and motivate users, as well as to spark further behaviors. A core …
Gamification is increasingly employed in learning environments as a way to increase student motivation and consequent learning outcomes. However, while the research on the …
J Koivisto, J Hamari - International journal of information management, 2019 - Elsevier
Today, our reality and lives are increasingly game-like, not only because games have become a pervasive part of our lives, but also because activities, systems and services are …
A Suh, J Prophet - Computers in Human behavior, 2018 - Elsevier
Despite the increase in scholarly attention paid to immersive technology, such as augmented reality and virtual reality, few studies have been conducted on the current state …
J Hamari, N Xi, Z Legaki… - … Conference on System …, 2023 - researchportal.tuni.fi
Gamification has become a prominent vein of research globally as well as in HICSS itself after the publication of a popular review by Juho Hamari, Jonna Koivisto and Harri Sarsa in …
Gamification is now a well-established technique in Human-Computer Interaction. However, research on gamification still faces a variety of empirical and theoretical challenges. Firstly …