The effect of audio on the experience in virtual reality: a scoping review

IV Bosman, OO Buruk, K Jørgensen… - Behaviour & Information …, 2024 - Taylor & Francis
The use of virtual reality (VR) has seen significant recent growth and presents opportunities
for use in many domain areas. The use of head-mounted displays (HMDs) also presents …

Reduction of cybersickness in head mounted displays use: A systematic review and taxonomy of current strategies

S Ang, J Quarles - Frontiers in Virtual reality, 2023 - frontiersin.org
This literature review examines the existing research into cybersickness reduction with
regards to head mounted display use. Cybersickness refers to a collection of negative …

Mouth haptics in VR using a headset ultrasound phased array

V Shen, C Shultz, C Harrison - Proceedings of the 2022 CHI Conference …, 2022 - dl.acm.org
Today's consumer virtual reality (VR) systems offer limited haptic feedback via vibration
motors in handheld controllers. Rendering haptics to other parts of the body is an open …

Reducing virtual reality sickness for cyclists in VR bicycle simulators

A Matviienko, F Müller, M Zickler, LA Gasche… - Proceedings of the …, 2022 - dl.acm.org
Virtual Reality (VR) bicycle simulations aim to recreate the feeling of riding a bicycle and are
commonly used in many application areas. However, current solutions still create …

Importance of Internet Exchange Point (IXP) infrastructure for 5G: Estimating the impact of 5G use cases

T Hoeschele, C Dietzel, D Kopp, FHP Fitzek… - Telecommunications …, 2021 - Elsevier
While the Internet is ubiquitous in most parts of the world today, the dominant network
access technology is gradually shifting from wired to wireless connections. Notably, the ever …

Floor-vibration vr: mitigating cybersickness using whole-body tactile stimuli in highly realistic vehicle driving experiences

S Jung, R Li, R McKee, MC Whitton… - IEEE Transactions on …, 2021 - ieeexplore.ieee.org
This work addresses cybersickness, a major barrier to successful long-exposure immersive
virtual reality (VR) experiences since user discomfort frequently leads to prematurely ending …

Haplets: Finger-worn wireless and low-encumbrance vibrotactile haptic feedback for virtual and augmented reality

P Preechayasomboon, E Rombokas - Frontiers in Virtual Reality, 2021 - frontiersin.org
We introduce Haplets, a wearable, low-encumbrance, finger-worn, wireless haptic device
that provides vibrotactile feedback for hand tracking applications in virtual and augmented …

DrivingVibe: Enhancing VR Driving Experience using Inertia-based Vibrotactile Feedback around the Head

NH Yu, SY Ma, CM Lin, CA Fan… - Proceedings of the …, 2023 - dl.acm.org
We present DrivingVibe, which explores vibrotactile feedback designs around the head to
enhance VR driving motion experiences. We propose two approaches that use a 360 …

Development and evaluation of a motion-based VR bicycle simulator

P Wintersberger, A Matviienko, A Schweidler… - Proceedings of the …, 2022 - dl.acm.org
Bicycle simulators are becoming an increasingly used research tool. However, due to the
complex cycling dynamics, these simulators have issues of simulator sickness and …

What does it mean to cycle in virtual reality? Exploring cycling fidelity and control of VR bicycle simulators

A Matviienko, H Hoxha, M Mühlhäuser - … of the 2023 CHI Conference on …, 2023 - dl.acm.org
Creating highly realistic Virtual Reality (VR) bicycle experiences can be time-consuming and
expensive. Moreover, it is unclear what hardware parts are necessary to design a bicycle …