[HTML][HTML] A review of assessment for learning with artificial intelligence

B Memarian, T Doleck - Computers in Human Behavior: Artificial Humans, 2024 - Elsevier
Abstract The reformed Assessment For Learning (AFL) practices the design of activities and
evaluation and feedback processes that improve student learning. While Artificial …

Putting learning back into learning analytics: Actions for policy makers, researchers, and practitioners

D Ifenthaler, D Gibson, D Prasse, A Shimada… - Educational Technology …, 2021 - Springer
This paper is based on (a) a literature review focussing on the impact of learning analytics
on supporting learning and teaching,(b) a Delphi study involving international expert …

Strolling through a city of the Roman Empire: an analysis of the potential of virtual reality to teach history in Primary Education

R Villena Taranilla, R Cózar-Gutiérrez… - Interactive Learning …, 2022 - Taylor & Francis
Virtual Reality is an emerging educational technology due to its potential immersive,
interactive and imaginative characteristics supporting pupils in the learning process towards …

Game-based assessment framework for virtual reality, augmented reality and digital game-based learning

C Udeozor, P Chan, F Russo Abegão… - International Journal of …, 2023 - Springer
Immersive learning technologies such as virtual reality (VR), augmented reality (AR) and
educational digital games offer many benefits to teaching and learning. With their potential …

[HTML][HTML] A Synthetic Review of Learning Theories, Elements and Virtual Environment Simulation Types to Improve Learning within Higher Education

MH Rajan, C Herbert, P Polly - Thinking Skills and Creativity, 2024 - Elsevier
Virtual learning environments have been an area of interest for the past two decades, and
are a pedagogical method considered for improving student learning. Importantly, VLEs are …

Measuring learning in digital games: Applying a game‐based assessment framework

C Udeozor, FR Abegão… - British Journal of …, 2024 - Wiley Online Library
Digital games (DGs) have the potential to immerse learners in simulated real‐world
environments that foster contextualised and active learning experiences. These also offer …

Virtual reality laboratories: A way forward for schools?

R Lamb, J Lin, JB Firestone - Eurasia Journal of Mathematics, Science …, 2020 - ejmste.com
In recent years, the applications of virtual reality (VR) in learning environments has received
considerable attention. This attention occurs as a part of a wider trend seen since the early …

The Impact of Serious Game on the Nursing Students' Learning, Behavioral Engagement, and Motivation

WELMEL Idrissi, G Chemsi, KEL Kababi… - International Journal of …, 2022 - learntechlib.org
Digital game-based learning is a ludic approach that has evolved through the development
of information and communication technologies (ICT), making the learner an active …

Immersion experiences and behavioural patterns in game‐based learning

ME Hsu, MT Cheng - British Journal of Educational Technology, 2021 - Wiley Online Library
Games have been regarded as a potential vehicle for enhancing student learning. Previous
studies mainly focused on learning outcomes; however, the learning processes and …

The readiness of geography teachers to use mobile devices in the context of immersive technologies integration into the teaching process

I Stojšić, A Ivkov-Džigurski, O Maričić - Geographica Pannonica, 2019 - aseestant.ceon.rs
The rapid development of immersive technologies has opened up the possibilities for using
augmented, mixed, and virtual reality in education. The theoretical part of this paper …