We present a strong fluid-rigid coupling for Smoothed Particle Hydrodynamics (SPH) fluids and rigid bodies with particle-sampled surfaces. The approach interlinks the iterative …
J Tan, Y Gu, G Turk, CK Liu - ACM Transactions on Graphics (TOG), 2011 - dl.acm.org
We present a general approach to creating realistic swimming behavior for a given articulated creature body. The two main components of our method are creature/fluid …
We address the challenging problem of controlling a complex biomechanical model of the human body to synthesize realistic swimming animation. Our human model includes all of …
Given a sequence of poses of a body we study the motion resulting when the body is immersed in a (possibly) moving, incompressible medium. With the poses given, say, by an …
We present a novel method for posing and animating botanical tree models interactively in real time. Unlike other state of the art methods which tend to produce trees that are overly …
Human and animal presence in natural landscapes is initially revealed by the immediate impact of their locomotion, from footprints to crushed grass. In this work, we present an …
We propose Monolith, a monolithic pressure-viscosity-contact solver for more accurately, robustly, and efficiently simulating non-trivial two-way interactions of rigid bodies with …
Real‐time character animation in dynamic environments requires the generation of plausible upper‐body movements regardless of the nature of the environment, including non …
Motion from Shape Change Page 1 Motion from Shape Change OLIVER GROSS, TU Berlin, Germany YOUSUF SOLIMAN, Caltech, USA MARCEL PADILLA, TU Berlin, Germany FELIX …