Why story matters: A review of narrative in serious games

E Naul, M Liu - Journal of Educational Computing Research, 2020 - journals.sagepub.com
Literature has shown that immersive learning environments such as digital educational
games and simulations often incorporate storytelling elements in their designs as narrative …

Learning in a mobile age: an investigation of student motivation

K Ciampa - Journal of computer assisted learning, 2014 - Wiley Online Library
The purpose of this single‐case study was to explore the lived experiences of a grade 6
teacher and students who used tablets as part of their classroom instruction. M alone and L …

Transforming conventional teaching classroom to learner-centred teaching classroom using multimedia-mediated learning module

WL Yap - International journal of information and education …, 2016 - eprints.intimal.edu.my
There are higher education institutions in Malaysia which at the stage of transforming from
teacher-centred teaching in the classroom to a more learner-centred teaching environment …

A study of learning and motivation in a new media enriched environment for middle school science

M Liu, L Horton, J Olmanson, P Toprac - Educational technology research …, 2011 - Springer
This study examines middle school students' learning and motivation as they engaged in a
new media enriched problem-based learning (PBL) environment for middle school science …

Using e-learning to deliver in-service teacher training in the vocational education sector: Perception and acceptance in poland, Italy and Germany

C Hofmeister, M Pilz - Education Sciences, 2020 - mdpi.com
For teachers in vocational education and training (VET), lifelong learning and related further
training is important to meet the growing demands of the teaching profession. This paper …

Multimodal composing as a learning activity in English classrooms: Inquiring into the sources of its motivational capacity

L Jiang, J Luk - System, 2016 - Elsevier
Although multimodal composing (MC) has received growing attention in the field of
language education as a textual and literacy practice with significant potential to make …

Using mobile educational apps to foster work and play in learning: a systematic review

A Hussain, E Mkpojiogu, E Babalola - 2020 - learntechlib.org
The paper examined the use of mobile educational applications to foster work and play in
learning. Three research questions were asked to guide the study. Fifty (50) articles …

Effects of mobile apps for nursing students: learning motivation, social interaction and study performance

KC Li, LYK Lee, SL Wong, ISY Yau… - Open Learning: The …, 2018 - Taylor & Francis
This study examined the effects of mobile apps on the learning motivation, social interaction
and study performance of nursing students. A total of 20 students participated in focus group …

[PDF][PDF] A model for developing multimedia learning projects

BA Frey, JM Sutton - Merlot journal of online learning and …, 2010 - researchgate.net
The purpose of this position paper is to present novice faculty and designers with a succinct
multimedia development guide based on a review of the literature and a Delphi technique …

The impact of learner metacognition and goal orientation on problem-solving in a serious game environment

S Liu, M Liu - Computers in Human Behavior, 2020 - Elsevier
To understand the impact of learner metacognition and goal orientation on problem-solving,
this study investigated 159 undergraduate students' metacognition, goal orientations, and …