Who purchases and why? Explaining motivations for in-game purchasing in the online survival game Fortnite

J Cai, DY Wohn, G Freeman - Proceedings of the annual symposium on …, 2019 - dl.acm.org
As a popular and free-to-play multiplayer online survival game, Fortnite not only offers novel
game mechanics but also allows players to purchase special in-game items using real …

Interactive effects of individual-and group-level variables on virtual purchase behavior in online communities

P Shukla, J Drennan - Information & Management, 2018 - Elsevier
Focusing on social network theories, we examine the interactive influence of both group-
level (ie community influences) and individual-level variables (intrinsic and extrinsic …

The interplay of micro-transaction type and amount of playing in video game evaluations

M Palmeira - Computers in Human Behavior, 2021 - Elsevier
I examine how the possibility of acquiring different features through in-game purchases
(micro-transactions) affect intentions to play and recommend a game. I propose that …

Drivers Of Purchase Intention And Willingness To Pay Microtransactions In Mobile Legends

WJM Loa, MP Berlianto - Jurnal Manajemen, 2022 - ecojoin.org
This study aims to analyze the antecedents of satisfaction and continued use intention and
investigate the effects of satisfaction and continued use intention towards Indonesian Mobile …

[PDF][PDF] Niat pembelian barang pada game online melalui teori nilai konsumsi dengan amos 21

ED Pratiwi - Jurnal Pilar Nusa Mandiri, 2015 - ejournal.nusamandiri.ac.id
Nowdays, online game is not just a game, it has become a commercial enterprise. A game
tool transaction happens in it. the research is to analyze the factors which caused the …

Entering farmville: finding value in social games

M Balnaves, M Willson, T Leaver - Refereed Proceedings of …, 2012 - espace.curtin.edu.au
Social games—games that operate within social network sites (SNS) and draw on a user's
social graph—are a rapidly growing phenomena. According to AppData's facebook …

온라인게임아이템특성과이용자특성의관계분석

위정현, 김은비 - 한국게임학회논문지, 2019 - dbpia.co.kr
본 연구에서는 게임 과금 유저를 기능성 아이템과 감성형 아이템 구매자, 두 집단으로 분류하여
이들의 과금에 대한 의사나 특성을 비교해 보았다. 통계 프로그램인 STATA MP 를 사용하여 각 …

The THE EFFECT OF INTEGRATED VALUE ON STUDENT PURCHASE INTENTION ITEMS IN THE PUBGM GAME IN BONTANG

S Pandean, DPE Saerang… - Jurnal EMBA: Jurnal …, 2023 - ejournal.unsrat.ac.id
This research aims to analyze the effect of integrated value on student purchse intention in
the pubgm game at Bontang. The independent variables used in this research are …

Diablo: Immortal, A Pay-to-Win Study

K Zhang, R Liu - 2023 - diva-portal.org
Background: P2W games (Pay-to-Win) occupy a significant position in the Chinese gaming
market, attracting a large number of players to participate and spend money. However, there …

A Study on Relationships Between Characteristics of Online Game Item and Game Users

JH Wi, E Kim - Journal of Korea Game Society, 2019 - koreascience.kr
The study classifies online game users with two groups, which are users who purchase
functional items and emotional items. This research used statistic tool, STATA MP, trying …