Learning‐based animation of clothing for virtual try‐on

I Santesteban, MA Otaduy… - Computer Graphics Forum, 2019 - Wiley Online Library
This paper presents a learning‐based clothing animation method for highly efficient virtual
try‐on simulation. Given a garment, we preprocess a rich database of physically‐based …

Physically based deformable models in computer graphics

A Nealen, M Müller, R Keiser… - Computer graphics …, 2006 - Wiley Online Library
Physically based deformable models have been widely embraced by the Computer
Graphics community. Many problems outlined in a previous survey by Gibson and Mirtich …

Virtual humans: thirty years of research, what next?

N Magnenat-Thalmann, D Thalmann - The Visual Computer, 2005 - Springer
In this paper, we present research results and future challenges in creating realistic and
believable Virtual Humans. To realize these modeling goals, real-time realistic …

Real-time subspace integration for St. Venant-Kirchhoff deformable models

J Barbič, DL James - ACM transactions on graphics (TOG), 2005 - dl.acm.org
In this paper, we present an approach for fast subspace integration of reduced-coordinate
nonlinear deformable models that is suitable for interactive applications in computer …

Invertible finite elements for robust simulation of large deformation

G Irving, J Teran, R Fedkiw - Proceedings of the 2004 ACM SIGGRAPH …, 2004 - dl.acm.org
We present an algorithm for the finite element simulation of elastoplastic solids which is
capable of robustly and efficiently handling arbitrarily large deformation. In fact, our model …

Synthesizing physically realistic human motion in low-dimensional, behavior-specific spaces

A Safonova, JK Hodgins, NS Pollard - ACM Transactions on Graphics …, 2004 - dl.acm.org
Optimization is an appealing way to compute the motion of an animated character because it
allows the user to specify the desired motion in a sparse, intuitive way. The difficulty of …

Skinning mesh animations

DL James, CD Twigg - ACM Transactions on Graphics (TOG), 2005 - dl.acm.org
We extend approaches for skinning characters to the general setting of skinning deformable
mesh animations. We provide an automatic algorithm for generating progressive skinning …

[PDF][PDF] Sensitive couture for interactive garment modeling and editing.

N Umetani, DM Kaufman, T Igarashi, E Grinspun - ACM Trans. Graph., 2011 - Citeseer
We present a novel interactive tool for garment design that enables, for the first time,
interactive bidirectional editing between 2D patterns and 3D high-fidelity simulated draped …

Mesh-based inverse kinematics

RW Sumner, M Zwicker, C Gotsman… - ACM transactions on …, 2005 - dl.acm.org
The ability to position a small subset of mesh vertices and produce a meaningful overall
deformation of the entire mesh is a fundamental task in mesh editing and animation …

Optimizing cubature for efficient integration of subspace deformations

SS An, T Kim, DL James - ACM transactions on graphics (TOG), 2008 - dl.acm.org
We propose an efficient scheme for evaluating nonlinear subspace forces (and Jacobians)
associated with subspace deformations. The core problem we address is efficient integration …