Using media for coping: A scoping review

LN Wolfers, FM Schneider - Communication Research, 2021 - journals.sagepub.com
Mobile phones, television, internet services, games, and social media offer diverse and
numerous opportunities for coping with stress in everyday life. Different disciplines have …

Videogames for emotion regulation: a systematic review

D Villani, C Carissoli, S Triberti, A Marchetti… - Games for health …, 2018 - liebertpub.com
Introduction: Emotion regulation (ER) supports multiple individual functions and promotes
mental health and wellbeing. Among the tools that may be used to help people in managing …

[HTML][HTML] Media for coping during COVID-19 social distancing: Stress, anxiety, and psychological well-being

AL Eden, BK Johnson, L Reinecke… - Frontiers in …, 2020 - frontiersin.org
In spring 2020, COVID-19 and the ensuing social distancing and stay-at-home orders
instigated abrupt changes to employment and educational infrastructure, leading to …

Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction

F Reer, LO Wehden, R Janzik, WY Tang… - Computers in Human …, 2022 - Elsevier
Based on self-determination theory, the current laboratory experiment investigates how the
use of virtual reality (VR) technology shapes the gaming experience. We hypothesize that …

The lens of intrinsic skill atoms: A method for gameful design

S Deterding - Human–Computer Interaction, 2015 - Taylor & Francis
The idea that game design can inspire the design of motivating, enjoyable interactive
systems has a long history in human-computer interaction. It currently experiences a …

[图书][B] Choice and preference in media use: Advances in selective exposure theory and research

S Knobloch-Westerwick - 2014 - taylorfrancis.com
Mediated messages flood our daily lives, through virtually endless choices of media
channels, genres, and content. However, selectivity determines what media messages we …

[HTML][HTML] How feedback boosts motivation and play in a brain-training game

C Burgers, A Eden, MD Van Engelenburg… - Computers in Human …, 2015 - Elsevier
Games are important vehicles for learning and behavior change as long as players are
motivated to continue playing. We study the impact of verbal feedback in stimulating player …

Identifying the determinants of emotion regulation choice: A systematic review with meta-analysis

M Matthews, TL Webb, R Shafir, M Snow… - Cognition and …, 2021 - Taylor & Francis
Day-to-day life is inundated with attempts to control emotions and a wealth of research has
examined what strategies people use and how effective these strategies are. However, until …

Satisfaction and frustration of basic psychological needs in the real world and in video games predict internet gaming disorder scores and well-being

JJ Allen, CA Anderson - Computers in Human Behavior, 2018 - Elsevier
The need-density hypothesis proposes that pathological gaming is most likely to occur when
satisfaction of three basic human needs (competence, autonomy, relatedness) is low in the …

[图书][B] A cognitive psychology of mass communication

F Sanborn - 2022 - taylorfrancis.com
The eighth edition of this text remains an indispensable resource for mass communication
psychology and media effects courses. This book gives readers an in-depth understanding …