This article extends prior work investigating public youth librarians' efforts to incorporate digital media technologies into youth programming. We conducted interviews and focus …
V Kumar, P Wardrip, R Millerjohn - Educational technology research and …, 2024 - Springer
Makerspaces, especially in their diverse proliferating forms, support a broad variety of learning outcomes. There is rich work in attempting to understand and describe these …
Every country–and even every community–has populations of students who severely underperform relative to other groups and to their own potential. These performance …
This experience report describes an approach for helping elementary schools integrate computational thinking and coding by leveraging existing resources and infrastructure that …
A recent and important innovation in design-based research (DBR) is the use of conjecture maps, where researchers explicitly articulate the conjectured mediational relations between …
N Pinkard, S Erete, M Caitlin, Y Majors, N Walker - Acta Psychologica, 2025 - Elsevier
This paper outlines our approach to one city's opportunity landscape. The opportunity landscape involves collecting systems-driven data sets corresponding to organizations …
C Puckett - Harvard Educational Review, 2019 - meridian.allenpress.com
This article investigates the extent to which teens are ready to take advantage of the Computer Science for All (CS4All) initiative promoted in 2016 by the Obama administration …
MJ Hoff - Digital Culture & Education, 2016 - search.ebscohost.com
Digital spaces are populated by youth who navigate, consume, create, and distribute information through their participation as designers, contributors, respondents, and …
C Valdivia, M Subramaniam - Public Library Quarterly, 2014 - Taylor & Francis
This article presents an evaluative framework to aid public libraries in achieving a mission of providing informal learning opportunities through virtual spaces. Existing literature on …