[PDF][PDF] Creativity through “maker” experiences and design thinking in the education of librarians

L Bowler - Knowledge Quest: Journal of the American …, 2014 - d-scholarship.pitt.edu
All materials in this journal subject to copyright by the American Library Association may be
used for the noncommercial purpose of scientific or educational advancement granted by …

Using technology to support equity and inclusion in youth library programming: Current practices and future opportunities

M Subramaniam, L Scaff, S Kawas… - The Library …, 2018 - journals.uchicago.edu
This article extends prior work investigating public youth librarians' efforts to incorporate
digital media technologies into youth programming. We conducted interviews and focus …

Design tensions in developing and using observation and assessment tools in makerspaces

V Kumar, P Wardrip, R Millerjohn - Educational technology research and …, 2024 - Springer
Makerspaces, especially in their diverse proliferating forms, support a broad variety of
learning outcomes. There is rich work in attempting to understand and describe these …

Excellence gaps: What they are, why they are bad, and how smart contexts can address them… or make them worse

J Hardesty, J McWilliams, JA Plucker - High Ability Studies, 2014 - Taylor & Francis
Every country–and even every community–has populations of students who severely
underperform relative to other groups and to their own potential. These performance …

Introducing coding through tabletop board games and their digital instantiations across elementary classrooms and school libraries

VR Lee, F Poole, J Clarke-Midura, M Recker… - Proceedings of the 51st …, 2020 - dl.acm.org
This experience report describes an approach for helping elementary schools integrate
computational thinking and coding by leveraging existing resources and infrastructure that …

Conjecture mapping the library: Iterative refinements toward supporting maker learning activities in small community spaces

VR Lee, M Recker, AL Phillips - 2018 - digitalcommons.usu.edu
A recent and important innovation in design-based research (DBR) is the use of conjecture
maps, where researchers explicitly articulate the conjectured mediational relations between …

[HTML][HTML] Increasing STEM engagement through opportunity landscaping

N Pinkard, S Erete, M Caitlin, Y Majors, N Walker - Acta Psychologica, 2025 - Elsevier
This paper outlines our approach to one city's opportunity landscape. The opportunity
landscape involves collecting systems-driven data sets corresponding to organizations …

CS4Some? Differences in technology learning readiness

C Puckett - Harvard Educational Review, 2019 - meridian.allenpress.com
This article investigates the extent to which teens are ready to take advantage of the
Computer Science for All (CS4All) initiative promoted in 2016 by the Obama administration …

“I DON'T CONVERSATE WITH THOSE I DON'T KNOW”: THE ROLE OF TRUST/DISTRUST IN ONLINE ENGAGEMENT.

MJ Hoff - Digital Culture & Education, 2016 - search.ebscohost.com
Digital spaces are populated by youth who navigate, consume, create, and distribute
information through their participation as designers, contributors, respondents, and …

Connected learning in the public library: An evaluative framework for developing virtual learning spaces for youth

C Valdivia, M Subramaniam - Public Library Quarterly, 2014 - Taylor & Francis
This article presents an evaluative framework to aid public libraries in achieving a mission of
providing informal learning opportunities through virtual spaces. Existing literature on …