[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

The impact of gamification on learning and instruction: A systematic review of empirical evidence

Z Zainuddin, SKW Chu, M Shujahat… - Educational research …, 2020 - Elsevier
The adoption of gamification in learning and instruction is perceived to have mass appeal
among the learners in stimulating motivation, learner engagement and social influence. This …

ChatGPT challenges blended learning methodologies in engineering education: a case study in mathematics

LM Sánchez-Ruiz, S Moll-López, A Nuñez-Pérez… - Applied Sciences, 2023 - mdpi.com
This research aims to explore the potential impact of the ChatGPT on b-learning
methodologies in engineering education, specifically in mathematics. The study focuses on …

Are games effective learning tools? A review of educational games

S De Freitas - Journal of Educational Technology & Society, 2018 - JSTOR
The literature around the use, efficacy and design of educational games and game-based
learning approaches has been building up gradually and in phases, across different …

A review of using digital game-based learning for preschoolers

N Behnamnia, A Kamsin, MAB Ismail… - Journal of Computers in …, 2023 - Springer
In recent years, the use of digital game-based learning (DGBL) in the early childhood
learning process has been growing. Recent research shows that DGBL has the potential to …

How is the use of technology in education evaluated? A systematic review

JWM Lai, M Bower - Computers & Education, 2019 - Elsevier
There are a large variety of methodologies, contexts and perspectives that have been used
to evaluate the use of technology in education. The vast array of literature involving learning …

A systematic review of the role of learning games in fostering mathematics education in K-12 settings

Y Pan, F Ke, X Xu - Educational Research Review, 2022 - Elsevier
In the recent decade, a number of literature reviews were conducted to examine the
effectiveness of learning games. However, prior reviews typically focused on providing a …

Understanding the use of Virtual Reality in Marketing: A text mining-based review

SMC Loureiro, J Guerreiro, S Eloy, D Langaro… - Journal of Business …, 2019 - Elsevier
The current study intends to highlight the most relevant studies in simulated realities with
special attention to VR and marketing, showing how studies have evolved over time and …

Effects of a formative assessment-based contextual gaming approach on students' digital citizenship behaviours, learning motivations, and perceptions

P Tapingkae, P Panjaburee, GJ Hwang… - Computers & …, 2020 - Elsevier
Several previous studies have indicated that secondary school students face problems in
digital situations. Digital citizenship is therefore an essential conception for fostering …

Designing gamified assistive apps: A novel approach to motivating and supporting students with learning disabilities

M Alkhawaldeh, M Khasawneh - International Journal of Data …, 2024 - growingscience.com
The present research endeavor delves into the profound effects of gamified assistive
applications on the levels of user engagement, motivation, and academic attainment within …