The state of the art of spatial interfaces for 3D visualization

L Besançon, A Ynnerman, DF Keefe… - Computer Graphics …, 2021 - Wiley Online Library
We survey the state of the art of spatial interfaces for 3D visualization. Interaction techniques
are crucial to data visualization processes and the visualization research community has …

Towards a consensus gesture set: A survey of mid-air gestures in HCI for maximized agreement across domains

M Hosseini, T Ihmels, Z Chen, M Koelle… - Proceedings of the …, 2023 - dl.acm.org
Mid-air gesture-based systems are becoming ubiquitous. Many mid-air gestures control
different kinds of interactive devices, applications, and systems. They are, however, still …

Consumed endurance: a metric to quantify arm fatigue of mid-air interactions

JD Hincapié-Ramos, X Guo, P Moghadasian… - Proceedings of the …, 2014 - dl.acm.org
Mid-air interactions are prone to fatigue and lead to a feeling of heaviness in the upper
limbs, a condition casually termed as the gorilla-arm effect. Designers have often associated …

Augmented chironomia for presenting data to remote audiences

BD Hall, L Bartram, M Brehmer - Proceedings of the 35th Annual ACM …, 2022 - dl.acm.org
To facilitate engaging and nuanced conversations around data, we contribute a touchless
approach to interacting directly with visualization in remote presentations. We combine …

Embodied interactions for novel immersive presentational experiences

F Matulic, L Engeln, C Träger, R Dachselt - Proceedings of the 2016 CHI …, 2016 - dl.acm.org
In this work, we introduce and propose a preliminary realisation of a concept to enhance live
multimedia presentations, where presenters are directly integrated in their presentation …

The consumed endurance workbench: a tool to assess arm fatigue during mid-air interactions

JD Hincapié-Ramos, X Guo, P Irani - Proceedings of the 2014 …, 2014 - dl.acm.org
Consumed Endurance (CE)[8] is a metric that captures the degree of arm fatigue during mid-
air interactions. Research has shown that CE can assist with the design of new and …

Automated analysis of non-verbal expressive gesture

S Piana, M Mancini, A Camurri, G Varni… - Human Aspects in …, 2013 - Springer
A framework and software system for real-time tracking and analysis of non-verbal
expressive and emotional behavior is proposed. The objective is to design and create …

VisConductor: Affect-Varying Widgets for Animated Data Storytelling in Gesture-Aware Augmented Video Presentation

T Femi-Gege, M Brehmer, J Zhao - arXiv preprint arXiv:2406.17986, 2024 - arxiv.org
Augmented video presentation tools provide a natural way for presenters to interact with
their content, resulting in engaging experiences for remote audiences, such as when a …

Seeing through the Kinect: a survey on heuristics for building natural user interfaces environments

VRML Maike, L de Sousa Britto Neto… - Universal Access in …, 2014 - Springer
The idea of interacting with technologies through touch-less and body-based interfaces has
caused great excitement amongst users, but for the designers it has created various new …

Gestures From the Point of View of an Audience: Towards Anticipatable Interaction of Presenters With 3D Content.

A Krekhov, K Emmerich, M Babinski… - Proceedings of the 2017 …, 2017 - dl.acm.org
Presenting content to an audience is important in several fields, including education,
marketing, and entertainment. Therefore, the main goal of the presenter is to transport …