A systematic review of the definition and measurement of engagement in serious games

G Hookham, K Nesbitt - … of the australasian computer science week …, 2019 - dl.acm.org
A systematic review was designed to address the question of" What is engagement and how
has the term been used, defined and measured in the context of serious games?". The goal …

Approaching sustainability learning via digital serious games

AD dos Santos, F Strada… - IEEE Transactions on …, 2018 - ieeexplore.ieee.org
Finding proper ways to address learning about sustainability is a relevant issue.
Sustainability learning has to face some inherent complexities, due to two main factors: the …

Serious games application examples

S Göbel - Serious games: Foundations, concepts and practice, 2016 - Springer
Serious games are useful in a broad spectrum of application domains—ranging from
educational games for younger audiences, to collaborative training and simulation …

Método para la evaluación de usabilidad de sitios web transaccionales basado en el proceso de inspección heurística

FAP Espinoza - 2018 - search.proquest.com
La usabilidad es considerada uno de los factores más importantes en el desarrollo de
productos de software. Este atributo de calidad está referido al grado en que, usuarios …

[PDF][PDF] The development of simulation and game in 5E learning cycle to teach photoelectric effect for grade 12 students.

T Namgyel, K BUARAPHAN - Asia-Pacific Forum on Science Learning & …, 2017 - eduhk.hk
Photoelectric effect is regarded as one difficult topic in physics for science students because
it is the abstract and multidimensional phenomenon. This study aims to develop the learning …

The great and the green: Sustainable development in serious games

D Coakley, R Garvey - European Conference on Games Based …, 2015 - books.google.com
Sustainable development education remains a hugely relevant and urgent pursuit across all
sectors of society. In 2002, the United Nations General Assembly declared 2005-2014 the …

An authoring tool for educational adventure games: concept, game models and authoring processes

F Mehm, S Göbel, R Steinmetz - International Journal of Game-Based …, 2013 - igi-global.com
The genre of educational adventure games is a common and successful choice in game-
based learning. The games combine captivating narratives that motivate players to continue …

[PDF][PDF] Autorenumgebung für Serious Games-StoryTec: Eine Autorenumgebung und narrative Objekte für personalisierte Serious Games

S Göbel - 2017 - tuprints.ulb.tu-darmstadt.de
Serious Games vereinen die Charakteristik von Unterhaltungsspielen mit einem
„characterizing goal “und Spezifika dedizierter Serious Games Anwendungsbereiche. Das …

COMPUTER SCIENCE AND PRIMARY EDUCATION TEACHERS'PERCEPTIONS, IN USING DIGITAL GAMES AS LEARNING TOOLS. OBSTACLES AND FACTORS …

E Kougioumtzidou, K Botsoglou… - European Journal of Social …, 2023 - oapub.org
Over the last decade, in addition to their entertainment dimension, digital games, have been
used as teaching and learning tools. International literature has shown several studies that …

[PDF][PDF] Authoring of adaptive single-player educational games

F Mehm - 2013 - tuprints.ulb.tu-darmstadt.de
Digital Educational Games, as one of the most important application areas of Serious
Games, combine positive properties of digital games, such as strong motivation for players …