Inclusion of gamification elements in the context of virtual lab environments to increase educational value

F Shadbad, G Bahr, A Luse… - AIS Transactions on …, 2023 - aisel.aisnet.org
Previous research on gamification and virtual laboratories has suggested that both produce
successful educational outcomes, but few studies have looked at both gamification and …

[HTML][HTML] Post-COVID-19 Student and Faculty Perceptions of Online Computing Labs: Better Targeted, Better Perceptions, but Still Need Improvement

Y Hou, MM McIntyre, J Fu, J Herrera, H Aldirawi… - Education …, 2024 - mdpi.com
In many disciplines, the growth of online courses was propelled by the COVID-19 pandemic,
but this trend moderated as health concerns receded. Before the pandemic, computer …

Analytical skills for accounting students in a data-driven job market: Australian evidence

S Askary, D Askarany - Accounting Research Journal, 2024 - emerald.com
Purpose The purpose of this study is to investigate the essential analytical skills required by
accounting students to succeed in a rapidly evolving data-driven job market. Specifically, the …

Evaluating an Ethical Hacking Module: Case of a University in South Africa

M Noluntu - Proceedings of the International Conference on … - books.google.com
The University of Johannesburg has Ethical Hacking content covered within the Information
Security in the WWW module. This study was conducted at the University of Johannesburg …