Virtual reality sickness: a review of causes and measurements

E Chang, HT Kim, B Yoo - International Journal of Human …, 2020 - Taylor & Francis
In virtual reality (VR), users can experience symptoms of motion sickness, which is referred
to as VR sickness or cybersickness. The symptoms include but are not limited to eye fatigue …

Latency and cybersickness: Impact, causes, and measures. A review

JP Stauffert, F Niebling, ME Latoschik - Frontiers in Virtual Reality, 2020 - frontiersin.org
Latency is a key characteristic inherent to any computer system. Motion-to-Photon (MTP)
latency describes the time between the movement of a tracked object and its corresponding …

Review on cybersickness in applications and visual displays

L Rebenitsch, C Owen - Virtual Reality, 2016 - Springer
Cybersickness is an affliction common to users of virtual environments. Similar in symptoms
to motion sickness, cybersickness can result in nausea, headaches, and dizziness. With …

Use of physiological signals to predict cybersickness

MS Dennison, AZ Wisti, M D'Zmura - Displays, 2016 - Elsevier
Cybersickness is a common and unpleasant side effect of virtual reality immersion. We
measured physiological changes that were experienced by seated subjects who interacted …

Vection and visually induced motion sickness: how are they related?

B Keshavarz, BE Riecke, LJ Hettinger… - Frontiers in …, 2015 - frontiersin.org
The occurrence of visually induced motion sickness has been frequently linked to the
sensation of illusory self-motion (vection), however, the precise nature of this relationship is …

Validating an efficient method to quantify motion sickness

B Keshavarz, H Hecht - Human factors, 2011 - journals.sagepub.com
Objective: Motion sickness (MS) can be a debilitating side effect associated with motion in
real or virtual environments. We analyzed the effect of expectancy on MS and propose and …

Virtual reality storytelling as a double-edged sword: Immersive presentation of nonfiction 360-video is associated with impaired cognitive information processing

M Barreda-Ángeles, S Aleix-Guillaume… - Communication …, 2021 - Taylor & Francis
This study examines the effects of the immersive presentation of nonfiction omnidirectional
video on audiences' cognitive processing. Participants watched a sample of 360°-video …

[图书][B] Handbook of virtual environments: Design, implementation, and applications

KS Hale, KM Stanney - 2014 - books.google.com
This second edition of a bestseller presents systematic and extensive coverage of the
primary areas of research and development within VE technology. It brings together a …

Don't make me sick: investigating the incidence of cybersickness in commercial virtual reality headsets

C Yildirim - Virtual Reality, 2020 - Springer
The resurgence of interest in the use of virtual reality (VR) technology for research and
entertainment purposes has led to an increase in concerns about human factor issues …

Cybersickness and its severity arising from virtual reality content: A comprehensive study

H Oh, W Son - Sensors, 2022 - mdpi.com
Virtual reality (VR) experiences often elicit a negative effect, cybersickness, which results in
nausea, disorientation, and visual discomfort. To quantitatively analyze the degree of …