Enhancing our lives with immersive virtual reality

M Slater, MV Sanchez-Vives - Frontiers in Robotics and AI, 2016 - frontiersin.org
Virtual reality (VR) started about 50 years ago in a form we would recognize today [stereo
head-mounted display (HMD), head tracking, computer graphics generated images] …

A review of intent detection, arbitration, and communication aspects of shared control for physical human–robot interaction

DP Losey, CG McDonald… - Applied …, 2018 - asmedigitalcollection.asme.org
As robotic devices are applied to problems beyond traditional manufacturing and industrial
settings, we find that interaction between robots and humans, especially physical interaction …

Augmented visual, auditory, haptic, and multimodal feedback in motor learning: a review

R Sigrist, G Rauter, R Riener, P Wolf - Psychonomic bulletin & review, 2013 - Springer
It is generally accepted that augmented feedback, provided by a human expert or a technical
display, effectively enhances motor learning. However, discussion of the way to most …

Sonification and haptic feedback in addition to visual feedback enhances complex motor task learning

R Sigrist, G Rauter, L Marchal-Crespo, R Riener… - Experimental brain …, 2015 - Springer
Concurrent augmented feedback has been shown to be less effective for learning simple
motor tasks than for complex tasks. However, as mostly artificial tasks have been …

Understanding perception and action in sport: how can virtual reality technology help?

C Craig - Sports Technology, 2013 - Taylor & Francis
Although technology can facilitate improvements in performance by allowing us to
understand, monitor and evaluate performance, improvements must ultimately come from …

Terminal feedback outperforms concurrent visual, auditory, and haptic feedback in learning a complex rowing-type task

R Sigrist, G Rauter, R Riener, P Wolf - Journal of motor behavior, 2013 - Taylor & Francis
Augmented feedback, provided by coaches or displays, is a well-established strategy to
accelerate motor learning. Frequent terminal feedback and concurrent feedback have been …

Designing for bodily interplay in social exertion games

FF Mueller, MR Gibbs, F Vetere, D Edge - ACM Transactions on …, 2017 - dl.acm.org
While exertion games facilitate, and benefit from, social play, most exertion games merely
support players acting independently. To help designers explore the richness of social play …

Transfer of complex skill learning from virtual to real rowing

G Rauter, R Sigrist, C Koch, F Crivelli, M van Raai… - PloS one, 2013 - journals.plos.org
Simulators are commonly used to train complex tasks. In particular, simulators are applied to
train dangerous tasks, to save costs, and to investigate the impact of different factors on task …

An imu-based sensor network to continuously monitor rowing technique on the water

B Tessendorf, F Gravenhorst, B Arnrich… - … on intelligent sensors …, 2011 - ieeexplore.ieee.org
In the sport of rowing athletes and coaches are concerned with optimizing a rower's
technique in order to improve rowing performance. In this paper, we present the design and …

Spatially separating haptic guidance from task dynamics through wearable devices

E Pezent, S Fani, J Clark, M Bianchi… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
Haptic devices have a high potential for delivering tailored training to novices. These
devices can simulate forces associated with real-world tasks, or provide guidance forces that …