Much realistic, such wow! a systematic literature review of realism in digital games

K Rogers, S Karaosmanoglu, M Altmeyer… - Proceedings of the …, 2022 - dl.acm.org
Researchers reference realism in digital games without sufficient specificity. Without clarity
about the dimensions of realism, we cannot assess how and when to aim for a higher …

Extended reality (XR) environments

KM Stanney, H Nye, S Haddad, KS Hale… - Handbook of human …, 2021 - Wiley Online Library
This chapter begins with a perspective on the technology, providing an overview of the basic
system requirements for extended reality (XR), discussing how advances in hardware …

An augmented reality-based multimedia environment for experimental education

Z Zhang, Z Li, M Han, Z Su, W Li, Z Pan - Multimedia Tools and …, 2021 - Springer
Over the last few years, there has been a growing interest in augmented reality (AR)
technology for education. However, current AR education applications are often used as a …

[图书][B] Weaving fire into form: Aspirations for tangible and embodied interaction

B Ullmer, O Shaer, A Mazalek, C Hummels - 2022 - books.google.com
This book investigates multiple facets of the emerging discipline of Tangible, Embodied, and
Embedded Interaction (TEI). This is a story of atoms and bits. We explore the interweaving of …

Mobile augmented reality technology for design and implementation of library document push system

J Lu - Journal of Real-Time Image Processing, 2021 - Springer
Through mobile augmented reality interaction, the library can keep abreast of the user's
current information orientation and lay the foundation for the further establishment of a …

Research on patient-centered design for post-stroke depression patients based on SEM and comprehensive evaluation

Y Li, Q Zhang, X Fang - Frontiers in Public Health, 2023 - frontiersin.org
Introduction Since COVID-19, medical resources have been tight, making it inconvenient to
go offline for the sequelae of diseases such as post-stroke depression (PSD) that require …

Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms

A Tyack, ED Mekler - ACM Transactions on Computer-Human Interaction, 2024 - dl.acm.org
Self-determination theory (SDT), a psychological theory of human motivation, is a prominent
paradigm in human-computer interaction (HCI) research on games. However, our prior …

Interaction design for augmented, virtual, and extended reality environments

KM Stanney, C Hughes, H Nye, E Cross… - … and technologies in …, 2024 - taylorfrancis.com
Interaction design is focused on creating a means of communication between the user and
interactive system, that supports an intuitive, efficient, effective, and satisfying experience …

Optimization measures for students' autonomous learning based on deep learning and human-computer interaction technology

Y Chen, X Lin, Z Li - Journal of Computational Methods in …, 2024 - journals.sagepub.com
In order to effectively improve students' learning outcomes and teachers' teaching quality,
this paper explores an optimization measure for students' autonomous learning based on …

[PDF][PDF] A heuristic design grid for past and future uses of Token+ Constraint systems.

S Rey, AM Brock, B Ullmer, N Couture - ETIS, 2022 - ceur-ws.org
Abstract The “token+ constraint”(T+ C) paradigm for tangible interfaces was introduced
almost twenty years ago. To what extent has this paradigm been engaged in practice? We …