Gamification-based learning is a recent trend that has received increasing attention in the last few years due to digital development. Gamification has emerged as a vital aspect of the …
Student interaction in the educational process depends critically on academic motivation. This raised fresh concerns about how to investigate the impact of the online learning …
The current research aims to measure the effectiveness of employing motivational designed e-learning attitudes to develop achievement in computer science curricula for optimal …
The progress made in Information and Communication Technologies (ICT) has played a crucial role in turning the Internet of Things (IoT) into a reality. IoT is an emerging technology …
The situation in higher educational institutions has changed in many countries affected by natural disasters. During the new Corona pandemic, these institutions introduced many …
In order to improve students' attitudes toward information and communication technology courses, this research aims to examine the impact of managing drill and practice programs …
Unlike virtual classrooms that have received extensive research attention in both academic and practical contexts because of their ability to improve students' outcomes, the use of …
The current research aims to evaluate the effectiveness of using the effectiveness of the flipped classroom through the Blackboard system on developing fashion design skills …
RY Saleem, MZT Zaki… - Journal of …, 2024 - systems.enpress-publisher.com
The COVID-19 epidemic is a significant humanitarian crisis witnessed in contemporary times, necessitating the exploration of techniques and approaches that might augment the …