Gamification in engineering education–a preliminary literature review

M Milosz, E Milosz - 2020 IEEE Global Engineering Education …, 2020 - ieeexplore.ieee.org
Gamification, as a method of increasing the involvement of people, is used more and more
widely in various areas, including in education processes. Many scientific studies prove the …

A Comprehensive Approach to Enhancing Science Practical Education using AI, ML, Image Processing, and NLP for Secondary Education

KPPU Ranasinghe, JS Ranasinghe… - 2024 3rd …, 2024 - ieeexplore.ieee.org
Practical science education is crucial for developing students' understanding of core
scientific concepts, yet many secondary students face challenges due to inadequate school …

Gamifying Learning in High Schools: Perceptions of Students in Selected African Countries

J Osakwe, G Iyawa, M Ujakpa… - 2022 IST-Africa …, 2022 - ieeexplore.ieee.org
The aim of this paper was to present the findings from an empirically grounded investigation
into the perception of Students on gamifying learning in high schools within African …