Previous research on learning-related digital games has focused on studying learning outcomes with mostly adult participants. This study explores what children have experienced …
WK Ho, KWR Sum, D Tang - Current Psychology, 2024 - Springer
Sports video games (SVGs) are one of the most popular genres in video gaming, which are suggested to be associated to physical literacy (PL). The objective of the current scoping …
JM Krause, SE Jenny - Physical Educator, 2023 - researchgate.net
Exergaming technologies have emerged in physical education in recent years as an attempt at revitalizing physical activity levels among youth. Research on the effects of exergaming is …
The two-pronged purpose of this study was to determine: 1) whether playing a sedentary sport video game (SSVG) is more effective than traditional hands-on instruction in learning a …
N Voisin, N Besombes… - Physical Culture and Sport …, 2022 - sciendo.com
As esports grow, public authorities have many concerns about the potential negative health effects of this “sedentary” practice. This work proposes a systematic review on the links …
J Kim, BG Jang - Sport Marketing Quarterly, 2024 - muse.jhu.edu
This study investigates soccer video games as a platform to promote soccer engagement (ie, involvement, behavioral intentions) among those who do not physically play soccer …
JM Krause, SE Jenny - International Journal of Technology in Teaching and …, 2021 - ERIC
With the increase of childhood obesity and sedentary behavior, it is essential to discover innovative ways to motivate youth to be more active. Many Hispanic children in the United …
SE Jenny, KM Noble, DP Schary… - … Education and Sport, 2019 - casopisi.junis.ni.ac.rs
The purpose of this study was to compare the similarities and differences of three common tennis strokes (ie, forehand, backhand, and serve) performed by National Collegiate Athletic …
MJ Campbell, SE Jenny, SC Cregan… - … Handbook of Esports, 2024 - taylorfrancis.com
Esports science research is still in its infancy. This chapter will offer practical recommendations for conducting esports research and provide a roadmap for future fruitful …