Entertainment video games for academic learning: A systematic review

L Martinez, M Gimenes… - Journal of Educational …, 2022 - journals.sagepub.com
Entertainment video games are very popular among young audiences. Nevertheless,
despite their potential to improve cognitive functioning, they are still studied rarely as a tool …

Children's experiences on learning the 21st-century skills with digital games

J Kahila, T Valtonen, M Tedre, K Mäkitalo… - Games and …, 2020 - journals.sagepub.com
Previous research on learning-related digital games has focused on studying learning
outcomes with mostly adult participants. This study explores what children have experienced …

A scoping review on physical literacy domains associated with participation in sports video games among youth and adolescence

WK Ho, KWR Sum, D Tang - Current Psychology, 2024 - Springer
Sports video games (SVGs) are one of the most popular genres in video gaming, which are
suggested to be associated to physical literacy (PL). The objective of the current scoping …

[PDF][PDF] Physical Educators' Exergaming Integration Experiences, Attitudes, and Self-Efficacy Beliefs

JM Krause, SE Jenny - Physical Educator, 2023 - researchgate.net
Exergaming technologies have emerged in physical education in recent years as an attempt
at revitalizing physical activity levels among youth. Research on the effects of exergaming is …

“A bunch of big idiots smack into each other”–A mixed-method investigation of learning rugby through video gaming compared to traditional instruction

SE Jenny, R Pastore - Entertainment Computing, 2023 - Elsevier
The two-pronged purpose of this study was to determine: 1) whether playing a sedentary
sport video game (SSVG) is more effective than traditional hands-on instruction in learning a …

Are esports players inactive? A systematic review

N Voisin, N Besombes… - Physical Culture and Sport …, 2022 - sciendo.com
As esports grow, public authorities have many concerns about the potential negative health
effects of this “sedentary” practice. This work proposes a systematic review on the links …

Perceived Soccer Literacy: A Construct Linking Soccer Video Games Play to Soccer Engagement

J Kim, BG Jang - Sport Marketing Quarterly, 2024 - muse.jhu.edu
This study investigates soccer video games as a platform to promote soccer engagement (ie,
involvement, behavioral intentions) among those who do not physically play soccer …

Exergaming Effects on Physical Activity Beliefs and Intention among At-Risk Hispanic Youth.

JM Krause, SE Jenny - International Journal of Technology in Teaching and …, 2021 - ERIC
With the increase of childhood obesity and sedentary behavior, it is essential to discover
innovative ways to motivate youth to be more active. Many Hispanic children in the United …

Virtual and authentic tennis: Similarities and differences of three common tennis strokes performed by collegiate players

SE Jenny, KM Noble, DP Schary… - … Education and Sport, 2019 - casopisi.junis.ni.ac.rs
The purpose of this study was to compare the similarities and differences of three common
tennis strokes (ie, forehand, backhand, and serve) performed by National Collegiate Athletic …

General Recommendations for Esports Research

MJ Campbell, SE Jenny, SC Cregan… - … Handbook of Esports, 2024 - taylorfrancis.com
Esports science research is still in its infancy. This chapter will offer practical
recommendations for conducting esports research and provide a roadmap for future fruitful …