Tangible interfaces in early years' education: a systematic review

LD Rodić, A Granić - Personal and Ubiquitous Computing, 2021 - Springer
This paper presents a systematic review of the literature on Tangible User Interfaces (TUIs)
and interactions in young children's education by identifying 155 studies published between …

[HTML][HTML] Smart toys in early childhood and primary education: A systematic review of technological and educational affordances

V Komis, C Karachristos, D Mourta, K Sgoura, A Misirli… - Applied Sciences, 2021 - mdpi.com
The present paper presents a systematic review of the last 30 years that concerns records
on Smart Toys and focuses on toys regarding early childhood and primary education …

Examining the effects of embodied interaction modalities on students' retention skills in a real classroom context

N Chettaoui, A Atia, MS Bouhlel - Journal of Computers in Education, 2022 - Springer
Embodied cognition theory denotes that knowledge is incorporated into the body's
sensorimotor system, which facilitates learning and understanding abstract concepts. In this …

POMA: A tangible user interface to improve social and cognitive skills of Sri Lankan children with ASD

A Al Mahmud, AI Soysa - International Journal of Human-Computer Studies, 2020 - Elsevier
Abstract A Tangible User Interface (TUI) can bridge real-world physical objects with the
digital world, which has much potential for children with ASD. However, at present, most …

Developing an electronic device to teach english as a foreign language: Educational toy for pre-kindergarten children

A Abdi, N Cavus - … Journal of Emerging Technologies in Learning …, 2019 - learntechlib.org
This Educational toys are important in early child development and motivate children to
learn language. Numerous digital toys are now available in the children's educational toys …

Toy user interfaces: Systematic and industrial mapping

AP De Albuquerque, J Kelner - Journal of Systems Architecture, 2019 - Elsevier
Toys are play products designed for leisure and social play activities. Today, play products
increasingly incorporate hardware and software computation, often connecting to online …

[HTML][HTML] Making tangible the intangible: Hybridization of the real and the virtual to enhance learning of abstract phenomena

S Fleck, M Hachet - Frontiers in ICT, 2016 - frontiersin.org
Interactive systems based on augmented reality (AR) and tangible user interfaces (TUI) hold
great promise for enhancing how to learn and understand abstract phenomena. In particular …

Using RFID in the engineering of interactive software systems: a systematic mapping

VC Maia, KM de Oliveira, C Kolski… - Proceedings of the ACM …, 2023 - dl.acm.org
IoT, Industry 4.0, and ubiquitous applications demand an intense exchange of information
between actors (humans, animals, plants, or other objects) and things. Different interaction …

Design and evaluation of distributed user interfaces between tangible tabletops

A Bouabid, S Lepreux, C Kolski - Universal Access in the Information …, 2019 - Springer
The advantage of tangible interaction is that it allows people to interact naturally. Tabletops
are a collective support which can be used by several people simultaneously. In previous …

Usability of Montessori tangible user interfaces to support learners' retention skills in preschools

N Chettaoui, A Atia, MS Bouhlel… - Personal and Ubiquitous …, 2023 - Springer
Introducing tangible user interfaces in the educational context is gaining attention in the
Human–Computer Interaction research community. Numerous syntheses of research …