Millions of kids are visiting and communicating in online sites and communities. While some concerns have been raised unsupervised and potentially harmful communication, a number …
AR Denham, R Mayben, T Boman - TechTrends, 2016 - Springer
In the past 15 to 20 years there has been an increased interest in the use of games for learning. A considerable amount of work has already been done by educational researchers …
Most research in primary and secondary computing education has focused on understanding learners within formal classroom communities, leaving aside the growing …
DA Fields, M Giang, Y Kafai - Proceedings of the 9th workshop in primary …, 2014 - dl.acm.org
Most research in primary and secondary computing education has focused on understanding learners within formal classroom communities, leaving aside the growing …
K Brennan - Journal of the Learning Sciences, 2021 - Taylor & Francis
Background: A variety of self-directed opportunities to learn how to program are available to kids. But how do kids manage the motivational and cognitive challenges of creating …
This work describes the design of a first experience of coding with Scratch, a simple programming language, for pre-service teachers. In particular, the aim of this study has been …
P Plaza, E Sancristobal, G Carro… - 2018 IEEE Frontiers …, 2018 - ieeexplore.ieee.org
Robotics and computational thought are ideal tools for developing science, technology, engineering and mathematics (STEM) pedagogy. Throughout this paper a modular and …
Programlama ile ilk karşılaşan acemi kullanıcılar programlamanın soyut yapısından, mantığının zorluğundan, olumsuz algılarından ve kaygısından dolayı zorluk çekmektedirler …
In the last years, socialization of the software development process has been proven to be an emergent practice, becoming social development platforms (such as GitHub or GitLab) …