Game difficulty adaptation and experience personalization: A literature review

PD Paraschos, DE Koulouriotis - International Journal of Human …, 2023 - Taylor & Francis
This paper attempts to provide a detailed overview of the latest advancements in the field of
game difficulty adaptation and experience personalization within the years 2005–2021 from …

Learning analytics for enhancing the usability of serious games in formal education: A systematic literature review and research agenda

I Daoudi - Education and Information Technologies, 2022 - Springer
In recent years, the interest in the use of serious games as teaching and learning tools in
traditional educational processes has increased significantly. Serious Educational Games …

[HTML][HTML] Serious games in management education: An acceptance analysis

FR López, M Arias-Oliva, J Pelegrín-Borondo… - … International Journal of …, 2021 - Elsevier
Training is a key resource for fostering knowledge as a competitive asset. As in other fields,
in learning, innovation emerges with disruptive methods such as gamification. Serious …

Player modeling and adaptation methods within adaptive serious games

R Hare, Y Tang - IEEE Transactions on Computational Social …, 2022 - ieeexplore.ieee.org
Serious games (SGs) have emerged in recent years as a key method to augment education
and training. SGs allow players to experience new concepts while exploring engaging …

Learning by designing or learning by playing? A comparative study of the effects of game-based learning on learning motivation and on short-term and long-term …

S Chen, YT Liu - Interactive Learning Environments, 2023 - Taylor & Francis
In the language learning literature, games often deal with foreign language vocabulary, but
rarely with learning sentences, and barely with conversations. This study set out to examine …

[HTML][HTML] A software engineering framework for reusable design of personalized serious games for health: development study

S Carlier, V Naessens, F De Backere… - JMIR Serious …, 2023 - games.jmir.org
Background The use of serious games in health care is on the rise, as these games motivate
treatment adherence, reduce treatment costs, and educate patients and families. However …

Fuzzy-based dynamic difficulty adjustment of an educational 3D-game

K Chrysafiadi, M Kamitsios, M Virvou - Multimedia Tools and Applications, 2023 - Springer
An educational game aims to employ the pleasant and fascinating environment of a game
for educational purpose. However, when the game's educational content or playing …

To be or not to be stuck, or is it a continuum? a systematic literature review on the concept of being stuck in games

T Drey, F Fischbach, P Jansen, J Frommel… - Proceedings of the …, 2021 - dl.acm.org
Players can get stuck in video games, which impedes their process to their goal and results
in unfavorable outcomes like negative emotions, impediments of flow, and obstacles for …

Comparing the impact of heart rate-based in-game adaptations in an exergame-based functional high-intensity interval training on training intensity and experience in …

AL Martin-Niedecken, T Schwarz, A Schättin - Frontiers in Psychology, 2021 - frontiersin.org
Physical inactivity remains one of the biggest societal challenges of the 21st century. The
gaming industry and the fitness sector have responded to this alarming fact with game …

Excite-o-meter: Software framework to integrate heart activity in virtual reality

L Quintero, JE Muñoz, J De Mooij… - 2021 IEEE international …, 2021 - ieeexplore.ieee.org
Bodily signals can complement subjective and behavioral measures to analyze human
factors, such as user engagement or stress, when interacting with virtual reality (VR) …