Quadstack: An efficient representation and direct rendering of layered datasets

A Graciano, AJ Rueda, A Pospíšil… - IEEE Transactions on …, 2020 - ieeexplore.ieee.org
We introduce QuadStack, a novel algorithm for volumetric data compression and direct
rendering. Our algorithm exploits the data redundancy often found in layered datasets which …

Exclusive grouped spatial hashing

W Duan, J Luo, G Ni, B Tang, Q Hu, Y Gao - Computers & Graphics, 2018 - Elsevier
A novel multidimensional hashing scheme, named the Exclusive Grouped Spatial Hashing
(EGSH), which compresses repetitive spatial data into several compact tables while …

Merged multiresolution hierarchies for shadow map compression

L Scandolo, P Bauszat… - Computer Graphics Forum, 2016 - Wiley Online Library
Abstract Multiresolution Hierarchies (MH) and Directed Acyclic Graphs (DAG) are two recent
approaches for the compression of high‐resolution shadow information. In this paper, we …

[PDF][PDF] Deep Partitioned Shadow Volumes Using Stackless and Hybrid Traversals.

F Mora, J Gerhards, L Aveneau, D Ghazanfarpour - EGSR (EI&I), 2016 - unilim.fr
Computing accurate hard shadows is a difficult problem in interactive rendering. Previous
methods rely either on Shadow Maps or Shadow Volumes. Recently Partitioned Shadow …

Non-overlapping geometric shadow map

EMS Mesquita, CA Vidal, JB Cavalcante-Neto… - Computers & …, 2021 - Elsevier
Real-time rendering of pixel-accurate hard shadows in 3D scenes is still a challenging
problem for shadow generation techniques. In this paper, we present the concept of non …

[PDF][PDF] Directed acyclic graph encoding for compressed shadow maps

L Scandolo, E Eisemann - High Performance Graphics, 2021 - diglib.eg.org
Detailed shadows in large-scale environments are challenging. Our approach enables
efficient detailed shadow computations for static environments at a low memory cost. It …

[PDF][PDF] View-warped Multi-view Soft Shadows for Local Area Lights

A Marrs, B Watson, C Healey - Journal of Computer Graphics Techniques, 2018 - jcgt.org
Rendering soft shadows cast by dynamic objects in real time with few visual artifacts is
challenging to achieve. We introduce a new algorithm for local light sources that exhibits …

[PDF][PDF] Voxel DAGs and Multiresolution Hierarchies: From Large-Scale Scenes to Pre-computed Shadows.

U Assarsson, M Billeter, D Dolonius… - Eurographics …, 2018 - academia.edu
In this tutorial, we discuss voxel DAGs and multiresolution hierarchies, which are
representations that can encode large volumes of data very efficiently. Despite a significant …

Scalable real-time shadows using clustering and metric trees

F Deves, F Mora, L Aveneau… - … symposium on rendering, 2018 - hal.science
Real-time shadow algorithms based on geometry generally produce high quality shadows.
Recent works have considerably improved their efficiency. However, scalability remains an …

A New Spatial Encoding Method for Sparse Binary Data

W Duan, J Luo, Q Hu, G Ni… - 2017 Second International …, 2017 - ieeexplore.ieee.org
Spatial encoding is an important technique for spatial binary data storage, which
differentiates the defined data from the undefined data in many computer graphics …