[HTML][HTML] Effectiveness, acceptability, and feasibility of digital health interventions for LGBTIQ+ young people: systematic review

D Gilbey, H Morgan, A Lin, Y Perry - Journal of medical Internet research, 2020 - jmir.org
Background Young people (aged 12-25 years) with diverse sexuality, gender, or bodily
characteristics, such as those who identify as lesbian, gay, bisexual, transgender, intersex …

Complications related to sexualized drug use: what can we learn from literature?

H Donnadieu-Rigole, H Peyrière… - Frontiers in …, 2020 - frontiersin.org
Chemsex is described as the use of specific psychoactive substances (PS) during sexual
activity to sustain, enhance, disinhibit or facilitate the sexual experience. It preferentially …

LGBTQ+ youths' community engagement and resource seeking online versus offline

LB McInroy, RJ McCloskey, SL Craig… - Journal of Technology …, 2019 - Taylor & Francis
Abstract LGBTQ+ (lesbian, gay, bisexual, transgender, queer, etc.) youth are at increased
risk for negative outcomes. Yet little is known about their engagement with communities and …

Exploring the mental health experiences of young trans and gender diverse people during the Covid-19 pandemic

BA Jones, M Bowe, N McNamara… - International Journal of …, 2023 - Taylor & Francis
Background Both anxiety and depression have been identified as negative health outcomes
associated with the distressing nature of the Covid-19 pandemic, especially among young …

The role of the avatar in gaming for trans and gender diverse young people

H Morgan, A O'donovan, R Almeida, A Lin… - International journal of …, 2020 - mdpi.com
A significant proportion of trans and gender diverse (TGD) young people report membership
of the gaming community and resultant benefits to wellbeing. To date their experiences and …

[HTML][HTML] Conceptual ambiguity surrounding gamification and serious games in health care: literature review and development of game-based intervention reporting …

S Warsinsky, M Schmidt-Kraepelin, S Rank… - Journal of medical …, 2021 - jmir.org
Background In health care, the use of game-based interventions to increase motivation,
engagement, and overall sustainability of health behaviors is steadily becoming more …

Digital intervention in improving the outcomes of mental health among LGBTQ+ youth: a systematic review

Y Liu, YC Wu, H Fu, WY Guo, X Wang - Frontiers in psychology, 2023 - frontiersin.org
LGBTQ+ youth experience mental health disparities and higher rates of mental disorders
due to barriers to accessing care, including insufficient services and the anticipated stigma …

Self-management, self-care, and self-help in adolescents with emotional problems: a scoping review

R Town, D Hayes, A March, P Fonagy… - European child & …, 2024 - Springer
This study aimed to review the existing published and grey literature describing the concepts
of self-management, self-care, and self-help, and to capture strategies or techniques related …

Setting the game agenda: Reviewing the emerging literature on video gaming and psychological well-being of sexual and gender diverse youth

DM Di Cesare, SL Craig, AS Brooks… - Games and …, 2024 - journals.sagepub.com
Video gaming is a popular youth pastime that has prompted scholarship into its relationship
with psychological well-being. However, sexual and gender diverse youth (SGDY) who play …

[HTML][HTML] Young sexual minority adolescent experiences of self-expression and isolation on social media: cross-sectional survey study

L Charmaraman, R Hodes, AM Richer - JMIR mental health, 2021 - mental.jmir.org
Background Early adolescent years are marked by pervasive self-and peer-regulation
regarding gender and sexuality norms, which can affect the mental well-being of sexual …