[HTML][HTML] A research agenda for augmented and virtual reality in architecture, engineering and construction

JMD Delgado, L Oyedele, P Demian… - Advanced Engineering …, 2020 - Elsevier
This paper presents a study on the usage landscape of augmented reality (AR) and virtual
reality (VR) in the architecture, engineering and construction sectors, and proposes a …

The Role of Audio in Immersive Storytelling: a Systematic Review in Cultural Heritage

AG Privitera, F Fontana, M Geronazzo - Multimedia Tools and Applications, 2024 - Springer
Abstract Nowadays, Virtual and Augmented Reality technologies play a supportive role in
many research fields. In cultural heritage, various examples are available, including …

Flip-Pelt: Motor-Driven Peltier Elements for Rapid Thermal Stimulation and Congruent Pressure Feedback in Virtual Reality

S Kang, G Kim, S Hwang, J Park… - Proceedings of the 37th …, 2024 - dl.acm.org
This study introduces" Flip-Pelt," a motor-driven peltier device designed to provide rapid
thermal stimulation and congruent pressure feedback in virtual reality (VR) environments …

Examining the effects of augmented reality on sport event experiences and revisit intention: a comparative analysis between AR and non-AR users

HFB Ngan, WS Lei - Current Issues in Tourism, 2024 - Taylor & Francis
The emergence of immersive technology, such as Augmented Reality (AR), in tourism
events has grown exponentially in recent years. Yet, its effectiveness remains largely …

Generating haptic motion effects for multiple articulated bodies for improved 4D experiences: A camera space approach

S Han, J Park, S Choi - Proceedings of the 2023 CHI Conference on …, 2023 - dl.acm.org
Motion effects are indispensable for improving 4D experiences in highly interactive
applications, such as amusement parks, 4D theaters, and virtual reality games. Their recent …

[PDF][PDF] Digi-manuell slöjd: En elevgrupps och lärares möte med 3D-modellering, 3D-skrivning och e-textilier i slöjdämnet.

R Borg - 2019 - doria.fi
Inom de senaste två decennierna har teknologi som används i skolor utvecklats i rask
takt. Kombinationen av det digitala och det konkreta framhävs speciellt inom maker …