[HTML][HTML] Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based …

J Krath, L Schürmann, HFO Von Korflesch - Computers in Human Behavior, 2021 - Elsevier
Despite increasing scientific interest in explaining how gamification supports positive affect
and motivation, behavior change and learning, there is still a lack of an overview of the …

[HTML][HTML] Evaluating the effectiveness of gamification on physical activity: systematic review and meta-analysis of randomized controlled trials

A Mazeas, M Duclos, B Pereira, A Chalabaev - Journal of medical Internet …, 2022 - jmir.org
Background Gamification refers to the use of game elements in nongame contexts. The use
of gamification to change behaviors and promote physical activity (PA) is a promising …

Effectiveness of physical activity monitors in adults: systematic review and meta-analysis

RT Larsen, V Wagner, CB Korfitsen, C Keller, CB Juhl… - bmj, 2022 - bmj.com
Objective To estimate the effectiveness of physical activity monitor (PAM) based
interventions among adults and explore reasons for the heterogeneity. Design Systematic …

[HTML][HTML] Long-term effectiveness of mHealth physical activity interventions: systematic review and meta-analysis of randomized controlled trials

A Mönninghoff, JN Kramer, AJ Hess, K Ismailova… - Journal of medical …, 2021 - jmir.org
Background Mobile health (mHealth) interventions can increase physical activity (PA);
however, their long-term impact is not well understood. Objective The primary aim of this …

[HTML][HTML] The effects of mHealth-based gamification interventions on participation in physical activity: systematic review

L Xu, H Shi, M Shen, Y Ni, X Zhang, Y Pang… - JMIR mHealth and …, 2022 - mhealth.jmir.org
Background It is well known that regular physical exercise has associated benefits; yet,
participation remains suboptimal. Mobile health (mHealth) has become an indispensable …

Gamification for HRD: Systematic review and future research directions

NJ Thomas, R Baral, OS Crocco - Human Resource …, 2022 - journals.sagepub.com
Gamification integrates game components into contexts such as workplace learning and
performance. A decade of research has shown that gamification is prevalent in various …

[PDF][PDF] Gamification of physical activity: A systematic literature review of comparison studies

J Koivisto, J Hamari - 3rd International GamiFIN Conference, GamiFIN …, 2019 - trepo.tuni.fi
Gamification is commonly implemented with the goal of transforming activities, systems and
services to afford similar experiences and motivational support as games do. In health and …

Impact assessment of e-trainings in occupational safety and health: a literature review

MM Barati Jozan, BD Ghorbani, MS Khalid, A Lotfata… - BMC Public Health, 2023 - Springer
Background Implementing workplace preventive interventions reduces occupational
accidents and injuries, as well as the negative consequences of those accidents and …

Influence of gamification on perceived self-efficacy: gender and age moderator effect

AI Polo-Peña, DM Frías-Jamilena… - International Journal of …, 2021 - emerald.com
Purpose In advanced societies, lifestyles are increasingly sedentary, and it is important to
identify strategies to help people acquire healthy habits, such as exercise. The present study …

Gamification in a physical activity app: what gamification features are being used, by whom, and does it make a difference?

CA Maher, T Olds, C Vandelanotte… - Games for Health …, 2022 - liebertpub.com
Background: Gamification is purported to enhance engagement with health behavior apps,
ultimately improving their effectiveness. This study aimed to examine (1) whether the …