As the global environmental crisis intensifies, there has been a significant interest in behavior change games (BCGs), as a viable venue to empower players' pro …
A Brown, H Hampton, A Foley, DF Del Rio, C Lowans… - Energy Policy, 2023 - Elsevier
Attitudes towards renewable technologies and knowledge about energy consumption influences the adoption of sustainable energy systems across power, heat and transport …
Gamified solutions provide similar experiences and motivations as games do; in recent years, they have been increasingly used to motivate and engage users in several domains …
The primary objective of the AIR-BREAK mobility campaigns is to disseminate information to the general public and increase their awareness of the sustainable mobility services …
Gamification, commonly described as the use of game design elements in non-game contexts, is frequently adopted to enhance users' motivation, engagement, and happiness …
Mobility plays a fundamental role in modern cities. How citizens experience the urban environment, access city core services, and participate in city life, strongly depends on its …
The digital age is changing the role of educators and pushing for a paradigm shift in the education system. By formalizing a learning framework that considers the perspectives of …
The application of technology in learning can provide many benefits, such as enriching learning methods, increasing learning motivation and facilitating access to information. The …
The interest in gamification is growing every year, as demonstrated by the continuous increase in scientific and commercial outputs. Along with the number of publications …