Y Wang, S Zhang, S Yang, W He, X Bai - Assembly Automation, 2018 - emerald.com
Purpose This paper aims to propose a real-time augmented reality (AR)-based assembly assistance system using a coarse-to-fine marker-less tracking strategy. The system …
Z Bai, AF Blackwell - Interacting with Computers, 2012 - academic.oup.com
There has been a rapid increase in research evaluating usability of Augmented Reality (AR) systems in recent years. Although many different styles of evaluation are used, there is no …
Augmented reality assisted assembly training (ARAAT) is an effective and affordable technique for labor training in the automobile and electronic industry. In general, most tasks …
X Min, W Zhang, S Sun, N Zhao… - IEEE transactions on …, 2019 - ieeexplore.ieee.org
In the development of a new product, the design team must describe the expected effects of the final products to potential users and stakeholders. However, existing prototyping tools …
J Quarles, S Lampotang, I Fischler… - 2008 IEEE Virtual …, 2008 - ieeexplore.ieee.org
Mixed reality's (MR) ability to merge real and virtual spaces is applied to merging different knowledge types, such as abstract and concrete knowledge. To evaluate whether the …
Modeling tools typically have their own interaction methods for combining virtual objects. For realistic composition in 3D space, many researchers from the fields of virtual and augmented …
A Kotranza, DS Lind, B Lok - IEEE transactions on visualization …, 2011 - ieeexplore.ieee.org
We investigate the efficacy of incorporating real-time feedback of user performance within mixed-reality environments (MREs) for training real-world tasks with tightly coupled cognitive …
Q Pan, G Reitmayr… - 2009 8th IEEE International …, 2009 - ieeexplore.ieee.org
ProFORMA, an on-line reconstruction system for textured objects rotated by a user's hand, can be coupled with augmented reality (AR) to allow users to rapidly generate textured 3D …
A Kotranza, K Johnsen, J Cendan… - … IEEE Symposium on …, 2009 - ieeexplore.ieee.org
A common approach when simulating face-to-face interpersonal scenarios with virtual humans is to afford users only verbal interaction while providing rich verbal and non-verbal …