The compleat lextutor application tool for academic and technological lexical learning: Review and bibliometric approach

A Abduh, A Mulianah, B Darmawati… - Indonesian Journal of …, 2023 - ejournal.kjpupi.id
This research aims to portray the current representation of the term “technology” in
association with other related terms in language education. The method used for this study …

AI in L2 learning: a meta-analysis of contextual, instructional, and social-emotional moderators

WU Xiu-Yi - System, 2024 - Elsevier
This study conducts a comprehensive meta-analysis to examine the effectiveness of artificial
intelligence (AI) interventions in language learning and to explore the moderating effects of …

Augmented reality for cultivating computational thinking skills in mathematics completed with literature review, bibliometrics, and experiments to students

LM Angraini, A Susilawati, MS Noto… - … Journal of Science & …, 2024 - repository.uir.ac.id
he research problem centered around the need to enhance students' computational thinking
(CT) ability, which is crucial for their success in the present and future. This study aims to …

[PDF][PDF] Pengaruh Model RADEC (Read, Answer, Discuss, Explain, Create) dan Motivasi Belajar Terhadap Keterampilan Menulis Teks Eksposisi Siswa

AR Fadil, S Ramadhan - Ranah: Jurnal Kajian Bahasa, 2023 - scholar.archive.org
Penelitian dampak model RADEC pada kemahiran menulis teks eksposisi krusial karena
menyajikan metodologi komprehensif yang terkait dengan berbagai langkah, mulai dari …

Examining the Transformative Effect of the RADEC Learning Model on Student's Fictional Writing Ability

T Rahmadona, S Ahmad… - AL-ISHLAH: Jurnal …, 2024 - journal.staihubbulwathan.id
This study originated from the observation of teachers employing traditional teaching
methods, leading to a notable deficiency in students' proficiency in crafting fiction texts. The …

Educational game based on macromedia flash in Indonesian language learning in junior high school

EN Putri, LE Rahmawati, M Sufanti, HS Mansoor - BAHASTRA, 2023 - journal1.uad.ac.id
Educational Game is an application package that is used as a tool that aims to encourage
students to undergo learning activities. The objectives of this study are (1) to describe …

Development of an Interactive HOTS Gamified e-Module for Prospective Elementary School Teachers at the University Level

N Nursyaida, P Samad - Journal Emerging Technologies in …, 2024 - journal.ypidathu.or.id
Background. The crritical thinking and creativity designing has not been applied and
adopted in learning optimally. The HOTS e-modul learning for teacher training program will …

THE IMPACT OF TECHNOLOGY INTEGRATION ON TOEFL PERFORMANCE: ONLINE PLATFORMS AND LANGUAGE APPS AT UNIVERSITAS MUHAMMADIYAH …

L Farsia, S Sarair - Jurnal Dedikasi Pendidikan, 2025 - jurnal.abulyatama.ac.id
This study investigates the use of technology by students at Universitas Muhammadiyah
Aceh in their preparation for the TOEFL exam. A quantitative descriptive approach was …

EFL students' Perspectives on Learning Grammar through English Conversation

RI Febriyanti, FN Izdihar… - Applied Research on …, 2024 - jurnal.unimus.ac.id
This research aims to find out the EFL students' point of view on the importance of using
grammar in a conversation. The research method used is descriptive qualitative. The data …

Adaptation of the attitudes towards mobile-assisted language learning scale to Turkish culture and language

E Bingöl, A Taşgın, S Yeşilyurt - International Journal of Assessment …, 2025 - dergipark.org.tr
The use of technological devices, especially mobile devices, in language learning has
increased the number of studies in this field. In this regard, it is essential to identify students' …