Overcoming the digital divide with a modern approach to learning digital skills for the elderly adults

BJ Blažič, AJ Blažič - Education and Information Technologies, 2020 - Springer
As digital multimedia devices increasingly pervade people's lives, including the lives of older
adults, the need to provide relevant training for these age groups grows. Older adults, not …

Validation of two game experience scales: the player experience of need satisfaction (PENS) and game experience questionnaire (GEQ)

D Johnson, MJ Gardner, R Perry - International Journal of Human …, 2018 - Elsevier
Accurate measurement of the player experience in videogames is key to understanding the
impacts of videogame play, designing and developing engaging videogames, and …

Tangible user interface for social interactions for the elderly: a review of literature

WK Bong, W Chen, A Bergland - Advances in Human …, 2018 - Wiley Online Library
The global population is ageing rapidly. The ageing population faces not only the risk of
health‐related problems but also the challenge of social isolation and loneliness. While …

All about that base: differing player experiences in video game genres and the unique case of moba games

D Johnson, LE Nacke, P Wyeth - Proceedings of the 33rd Annual ACM …, 2015 - dl.acm.org
Video games provide unique interactive player experiences (PX) often categorised into
different genres. Prior research has looked at different game genres, but rarely through a PX …

Exergame design for elderly users: the case study of SilverBalance

KM Gerling, J Schild, M Masuch - … of the 7th International Conference on …, 2010 - dl.acm.org
In this paper, we discuss chances and challenges of game design for an elderly audience
with a focus on the development of safe and usable exertion games for frail senior citizens …

Motivation and benefits of digital games for the elderly: a systematic literature review

TT Cota, L Ishitani - Revista Brasileira de Computação Aplicada, 2015 - seer.upf.br
Diversos estudos apontam que a média etária da população mundial está aumentando. Em
virtude disso, os idosos anseiam por recursos que sejam acessíveis e adequados para seu …

Designing and evaluating digital games for frail elderly persons

KM Gerling, FP Schulte, M Masuch - Proceedings of the 8th international …, 2011 - dl.acm.org
Game research increasingly addresses human factors of gaming. Though more and more
seniors become players, game design for frail elderly has rarely been explored. This paper …

Mobile game design for the elderly: A study with focus on the motivation to play

TT Cota, L Ishitani, N Vieira Jr - Computers in Human Behavior, 2015 - Elsevier
Since the average age of the world population is growing, applications that are appropriate
for the elderly, taking into account limitations caused by aging, will be increasingly …

Exploring the accessibility and appeal of surface computing for older adult health care support

AM Piper, R Campbell, JD Hollan - … of the sigchi conference on human …, 2010 - dl.acm.org
This paper examines accessibility issues of surface computing with older adults and
explores the appeal of surface computing for health care support. We present results from a …

Eldergames project: An innovative mixed reality table-top solution to preserve cognitive functions in elderly people

L Gamberini, F Martino, B Seraglia… - … 2nd conference on …, 2009 - ieeexplore.ieee.org
Advances in new technologies can provide solutions to prevent impairments associated with
normal aging, track performance at specific tasks, and provide an entertaining experience to …