On the effect of standing and seated viewing of 360° videos on subjective quality assessment: A pilot study

Y Hu, M Elwardy, HJ Zepernick - Computers, 2021 - mdpi.com
Due to the advances in head-mounted displays (HMDs), hardware and software
technologies, and mobile connectivity, virtual reality (VR) applications such as viewing 360° …

Assessor selection process for perceptual quality evaluation of 360 audiovisual content

RF Fela, N Zacharov, S Forchhammer - Journal of Audio Engineering …, 2022 - orbit.dtu.dk
For accurate and detailed perceptual evaluation of compressed omnidirectional multimedia
content, it is imperative for assessor panels to be qualified to obtain consistent and high …

Evaluation of simulator sickness for 360 videos on an hmd subject to participants' experience with virtual reality

M Elwardy, HJ Zepernick, Y Hu… - … IEEE conference on …, 2020 - ieeexplore.ieee.org
Virtual reality (VR) has seen tremendous advances in head-mounted displays (HMDs),
optics, media quality, and other improvements that facilitate immersive experiences. With the …

Mobile Tile-based 360° Video Multicast with Cybersickness Alleviation

CW Lin, DN Yang, W Liao - IEEE Transactions on Mobile …, 2024 - ieeexplore.ieee.org
Virtual reality (VR) imaging is 360°, which requires a large bandwidth for video transmission.
To address this challenge, tile-based streaming has been proposed to deliver only the …

On the effect of standing and seated viewing of 360 videos on subjective quality assessment

Y Hu, M Elwardy, HJ Zepernick - … on Virtual Reality and 3D User …, 2020 - ieeexplore.ieee.org
In this paper, we compare the impact that standing and seated viewing of 360° videos on
head-mounted displays has on subjective quality assessment. The statistical analysis of the …

Visual Analysis and Recognition of Virtual Reality Resolution Based on Pupil Response and Galvanic Skin Response

Y Chen, X Qin, X Xu - 2023 4th International Conference on …, 2023 - ieeexplore.ieee.org
The ability to efficiently assess the resolution of VR videos is critical for the implementation
and advertising of VR products. Pupil responses and Galvanic Skin Response (GSR) are …

Comparison of acr methods for 360 video quality assessment subject to participants' experience with immersive media

M Elwardy, Y Hu, HJ Zepernick… - 2020 14th …, 2020 - ieeexplore.ieee.org
Watching 360° videos on head-mounted displays (HMDs) has become more popular in
recent years. As such, subjective quality assessment of 360° videos on HMDs is needed to …

On the Opinion Score Consistency in Repeated 360° Video Quality Assessment for Standing and Seated Viewing on Head-Mounted Displays

M Elwardy, HJ Zepetnick, TMC Chu… - 2021 15th International …, 2021 - ieeexplore.ieee.org
The development of immersive media systems and services relies on subjective tests that
provide ground truth on the quality of experience as perceived by humans. In this paper, we …

On Head Movements in Repeated 360° Video Quality Assessment for Standing and Seated Viewing on Head Mounted Displays

M Elwardy, HJ Zepernick, Y Hu - … on Virtual Reality and 3D User …, 2021 - ieeexplore.ieee.org
Watching 360° videos on head mounted displays (HMDs) allows viewers to explore scenes
in all directions. In this paper, we focus on investigating the head movements of two …

SSV360: A dataset on subjetive quality assessment of 360 videos for standing and seated viewing on an HMD

M Elwardy, HJ Zepernick, Y Hu - … on Virtual Reality and 3D User …, 2022 - ieeexplore.ieee.org
In this paper, we introduce the SSV360 dataset containing psy-chophysical and
psychophysiological data gathered in a pilot study on the effect of standing and seated …