[HTML][HTML] Policy responses to problematic video game use: A systematic review of current measures and future possibilities

O Király, MD Griffiths, DL King, HK Lee… - Journal of behavioral …, 2018 - akjournals.com
Background and aims Empirical research into problematic video game playing suggests that
overuse might cause functional and psychological impairments for a minority of gamers …

The emerging science of content labeling: Contextualizing social media content moderation

G Morrow, B Swire‐Thompson, JM Polny… - Journal of the …, 2022 - Wiley Online Library
In the online information ecosystem, a content label is an attachment to a piece of content
intended to contextualize that content for the viewer. Content labels are information about …

Violent video games and aggression: stimulation or catharsis or both?

EJ Lee, HS Kim, S Choi - Cyberpsychology, Behavior, and Social …, 2021 - liebertpub.com
Effects of violent video games on aggression remain contentious despite decades of
empirical investigations. Using eight-wave panel data collected from 662 South Korean …

Balancing creative expression and societal well-being: A comprehensive regulatory framework for the Chinese video game industry

Z Deng, Z Chen - Journal of the Knowledge Economy, 2023 - Springer
This paper explores the historical context surrounding administrative regulation concerning
copyrighted works and illuminates its particular challenges within the realm of video games …

A comparative study of feature types for age-based text classification

A Glazkova, Y Egorov, M Glazkov - … on Analysis of Images, Social Networks …, 2020 - Springer
The ability to automatically determine the age audience of a novel provides many
opportunities for the development of information retrieval tools. Firstly, developers of book …

[HTML][HTML] Does violence in video games impact aggression and empathy? A longitudinal study of Czech adolescents to differentiate within-and between-person effects

D Lacko, H Machackova, D Smahel - Computers in Human Behavior, 2024 - Elsevier
The associations between exposure to violent video games (VVG) and aggression/empathy
have been extensively studied. VVG are often depicted as triggers for increased aggression …

“That's PEGI, the American system!”: perceptions of video game age ratings among families in Norway

KE Azam - Media, Culture & Society, 2023 - journals.sagepub.com
The Pan-European Game Information (PEGI) age rating system was established as a self-
regulatory system in 2003 and has been touted as a success story of modern European …

Are Video games still a boys' club? How German public television covers video games

B Bigl, C Schlegelmilch - Games and culture, 2021 - journals.sagepub.com
Games shape our understanding of culture. As market figures demonstrate, video games as
digital successors of traditional games are now the economic drivers of the media and …

[HTML][HTML] Evidence that digital game players neglect age classification systems when deciding which games to play

R Hollett, S Tomkinson, S Illingworth, B Power… - PloS one, 2022 - journals.plos.org
This article considers players' experiences seeking out new games to play, and their use of
the Australian National Classification Scheme in doing so. The global video game industry is …

Paratexts to Non-Linear Media Texts: Paratextuality in Video Games Culture

J Švelch - 2017 - dspace.cuni.cz
Paratexts to Non-Linear Media Texts: Paratextuality in Video Game Culture Jan Švelch
Abstract The thesis explores paratextuality in the video game culture. This concept coined in …