Influence of Gamification Media on the Learning Activities of Sociology in The High School of Surakarta

CSL Ambawani, TMM Kusuma… - JMKSP (Jurnal …, 2024 - jurnal.univpgri-palembang.ac.id
Education influences students to be innovative, creative, and productive individuals. The
study aims to find out the impact of gamification media use on educational activities in …

PASS YOUR LIMIT: Development of game based learning as an effort to enhance vocational school students motivation in learning of limit

K Widjajanti, M Sarosa, V Selviana… - AIP Conference …, 2024 - pubs.aip.org
The lack of students learning motivation continues to be a common problem faced in
mathematics education, especially in vocational schools, caused of mathematics is not a …

Parents' Participation in Extracurricular Programmes at Primary Schools in Surakarta

CSL Ambawani, S Haryanto… - JMKSP (Jurnal …, 2024 - jurnal.univpgri-palembang.ac.id
Participation plays an important role in the success of school programs. However, in reality,
there are still obstacles to increasing parental participation, so a strategy is needed in an …

[PDF][PDF] The Impact of Gamification in Students Training Programs: An Assessment of Engagement, Motivation, and Learning Outcomes. A Case Study at Universitas …

MRO Rayyan, J Waskito, M Isa - Journal homepage: https …, 2024 - academia.edu
This research study examines the impact of gamification on student training programs at
Universitas Muhammadiyah Surakarta (UMS). Gamification, which integrates game-like …

[引用][C] Effect of hypertension exercise on blood pressure in the elderly

RN Abdurakhman, A Hidayat… - World Journal …, 2022 - World Journal of Advanced …

The Effect of Hypertension Exercise on Blood Pressure in the Elderly: Experimental Quasy Study

A Murwani, H Ashar, GA Budiyati - Biomolecular and Health …, 2023 - journals.lww.com
Methods: This study was an experimental study that examines the effect of hypertension
exercise on blood pressure in the elderly with hypertension using a quasi-experimental …

Gamification Approach and Students' Motivation in Learning English: A Literature Review

MIE Neman - SUMIKOLAH: Jurnal Ilmu Pendidikan, 2024 - ejournal.unklab.ac.id
This literature review examines how the influence of gamification on student motivation in
the context of learning English. The study examines 18 research that investigates the impact …

Integrating Gamification Strategy to Stimulate Students' Interest and Motivation on English Lesson at SMP Negeri 26 Makassar

A Putri, N Qalbi, A Azis - Journal of Computer Interaction in …, 2022 - jurnal.fkip.unismuh.ac.id
The goal of this research is to clearly identify more about the problem of the gamification
learning approach by using teaching materials based on gamification achievement in face …

[引用][C] Analysis of the Effect of Hypertension Gymnastics on Lowering Blood Pressure in Hypertension Patients in the Tapunggaya Health Center Work Area

L Suriani, S Sunarsih, R Rahmawati - Waluya The International Science of Health …, 2024